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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
read_docsA

Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" = ~4-5KB archetype pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)

get_schemaA

Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field.

create_projectA

Create a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools).

get_projectA

Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits.

describe_projectA

Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source.

set_projectA

Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) Pass an existing project_id to replace that project; omit it to create a new one (note the returned id). The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, fonts?, camera?, lights?, elements:[…] }; every element has a type plus base fields (id, x, y, width, height, time, duration, track, opacity, rotation, animations, keyframe_animations) and type-specific fields. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.

add_elementA

Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(element_type) for the exact per-type fields; unrecognized keys are flagged.

edit_elementA

Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new keyframe_animations array) to replace that key; set a key to null to remove it. This is for TWEAKING an existing composition. To create a composition or change many elements at once, edit the JSON and call set_project instead. The result is re-validated before being accepted.

delete_elementA

Delete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.)

validate_projectA

Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project.

preview_stillA

Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass time (seconds) to choose the frame; defaults to 0.

transcribe_to_captionsA

Transcribe an audio or video file into a word-timestamped caption element (the protocol renders these). Captions need real per-word timings, which can only come from actual speech-to-text — this runs Whisper in the server process (no API key, no third-party upload). Provide a url (fetched server-side — use this in chat-mode, where there is no local file) OR a local path. Requires ffmpeg on the host. By default the caption is added to the current project; set add:false to only return it.

create_promoA

Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, MIX scene types to fit the brief and vary the structure — a video can be a single kinetic headline, three title cards, a showcase montage, or a data explainer; you do NOT need a hero or a cta. Scene types: hero (glass-orb logo reveal: wordmark, tagline?), kinetic (letter-fly headline: text, subtitle?), showcase (a screenshot tilted in 3D: screenshot URL), title (full-frame title card: headline, kicker?, subtitle?), cta (closing card with a glass button: wordmark, tagline?, cta), stats (hero numbers: stats[{label,current,previous?}], title?), bars (bar chart: bars[{label,value,previous?}], title?), ranking (top-N list: items[{label,value}], title?), pie (pie cards: cards[{label,value,total,previous?}], title?). The data scenes (stats/bars/ranking/pie) look best with theme "mux".

open_in_editorA

Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL.

load_projectA

Import a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one.

render_videoA

Validate the current Clipkit project and render it to a finished MP4 on Clipkit's servers, returning a downloadable URL. This is the paid path — it consumes render credits and requires CLIPKIT_API_KEY to be configured. Use open_in_editor instead to just open the project in the editor for free. Rendering is synchronous and may take a while for long or high-resolution videos.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
clipkit-agentsAI authoring reference for Clipkit videos. Schema cheat sheet, pattern catalog (HeaderBar / StatBlock / BarChartRow / RankedList / PieCard), recipe gallery pointing at the working example videos, and authoring guidance (pacing, count-ups, staggers). Read this before composing a video.
clipkit-protocolNormative specification for the Clipkit Protocol (CKP/1.0). RFC 2119 voice — defines Source structure, every element type, the animation model, easing functions, conformance levels (validate / render / export), versioning, and the extension namespace. Source of truth for implementers.
clipkit-brandBrand identity: dark surface system (#0A0A0A), two accents only (red #EF4444 + yellow #FFB800), Geist + Geist Mono typography, the three-bar logo construction, voice & tone (direct / concrete / honest / no hype). Use when producing Clipkit-branded assets.
clipkit-schemaMachine-readable JSON Schema for a Clipkit Source, generated from the protocol Zod source of truth. The EXACT shape for set_project / add_element — every field, every element type, with types and enums. Read it to author correct JSON instead of guessing field names. (Agents that cannot read resources: use the get_schema tool instead.)

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