Clipkit
OfficialServer Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| resources | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| read_docsA | Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" = ~4-5KB archetype pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.) |
| get_schemaA | Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field. |
| create_projectA | Create a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools). |
| get_projectA | Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits. |
| describe_projectA | Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source. |
| set_projectA | Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) Pass an existing project_id to replace that project; omit it to create a new one (note the returned id). The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, fonts?, camera?, lights?, elements:[…] }; every element has a |
| add_elementA | Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(element_type) for the exact per-type fields; unrecognized keys are flagged. |
| edit_elementA | Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new |
| delete_elementA | Delete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.) |
| validate_projectA | Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project. |
| preview_stillA | Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass |
| transcribe_to_captionsA | Transcribe an audio or video file into a word-timestamped |
| create_promoA | Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, MIX scene types to fit the brief and vary the structure — a video can be a single kinetic headline, three title cards, a showcase montage, or a data explainer; you do NOT need a hero or a cta. Scene types: hero (glass-orb logo reveal: wordmark, tagline?), kinetic (letter-fly headline: text, subtitle?), showcase (a screenshot tilted in 3D: screenshot URL), title (full-frame title card: headline, kicker?, subtitle?), cta (closing card with a glass button: wordmark, tagline?, cta), stats (hero numbers: stats[{label,current,previous?}], title?), bars (bar chart: bars[{label,value,previous?}], title?), ranking (top-N list: items[{label,value}], title?), pie (pie cards: cards[{label,value,total,previous?}], title?). The data scenes (stats/bars/ranking/pie) look best with theme "mux". |
| open_in_editorA | Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL. |
| load_projectA | Import a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one. |
| render_videoA | Validate the current Clipkit project and render it to a finished MP4 on Clipkit's servers, returning a downloadable URL. This is the paid path — it consumes render credits and requires CLIPKIT_API_KEY to be configured. Use open_in_editor instead to just open the project in the editor for free. Rendering is synchronous and may take a while for long or high-resolution videos. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| clipkit-agents | AI authoring reference for Clipkit videos. Schema cheat sheet, pattern catalog (HeaderBar / StatBlock / BarChartRow / RankedList / PieCard), recipe gallery pointing at the working example videos, and authoring guidance (pacing, count-ups, staggers). Read this before composing a video. |
| clipkit-protocol | Normative specification for the Clipkit Protocol (CKP/1.0). RFC 2119 voice — defines Source structure, every element type, the animation model, easing functions, conformance levels (validate / render / export), versioning, and the extension namespace. Source of truth for implementers. |
| clipkit-brand | Brand identity: dark surface system (#0A0A0A), two accents only (red #EF4444 + yellow #FFB800), Geist + Geist Mono typography, the three-bar logo construction, voice & tone (direct / concrete / honest / no hype). Use when producing Clipkit-branded assets. |
| clipkit-schema | Machine-readable JSON Schema for a Clipkit Source, generated from the protocol Zod source of truth. The EXACT shape for set_project / add_element — every field, every element type, with types and enums. Read it to author correct JSON instead of guessing field names. (Agents that cannot read resources: use the get_schema tool instead.) |
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