Serpentine3D MCP Server
The Serpentine3D MCP server enables programmatic control of a NURBS/BREP 3D modeler, allowing you to create, inspect, manipulate, and export 3D geometry, manage scenes, and automate tasks.
Scene & Viewport: Retrieve scene info (
serp_scene_info), capture screenshots (serp_screenshot), set view direction and display mode, zoom to extents (serp_viewport).Geometry Creation: Create NURBS curves from points (
serp_create_curve); generate surfaces and solids via extrude, revolve, loft, planar, sweep (serp_create_surface).Modify Geometry: Apply booleans (
serp_boolean); transform objects—move, copy, rotate, scale, mirror (serp_transform); select objects by name, kind, or layer (serp_select).Command Execution: Run any native Serpentine3D command with interactive inputs (
serp_command).Layers: List, create, rename, set visibility/current, assign objects, delete layers (
serp_layers).File I/O: Import
.serp,.step/.stp,.objfiles (serp_import); export scene or selection (serp_export).Measure: Measure distance, length, area, volume, bounding box, centroid (
serp_measure).Undo/Redo: Step back or forward through operations (
serp_undo).
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Serpentine3D MCP Serverloft a surface between two curves"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Serpentine3D
An open-source NURBS surface modeller for Linux, Windows & macOS — a Rhino-style freeform workflow with native AI integration.
Download for Linux · Windows · macOS · Website
Serpentine3D (serp3d) is a freeform surface modeller in the spirit of Rhinoceros 3D —
BREP/NURBS geometry on the OpenCASCADE kernel, not meshes. It is built for set
designers, architects, and industrial designers who want a genuine Rhino-style
workflow: a command line that prompts for input, layers, object snaps to a
construction plane, STEP/OBJ/FBX interchange, and a dark, focused interface.
The whole modelling engine also runs headless, so the same geometry you build by
hand can be scripted, batch-processed, or driven by an AI.
Named after the serpentine stone of Zimbabwean Shona sculpture, and the S-curve at the heart of NURBS geometry.

Why
No open-source freeform NURBS surface modeller exists. FreeCAD is parametric solid CAD; Blender is mesh-based. Serpentine3D fills the freeform surface-modelling gap — on Linux, Windows and macOS alike.
First CAD tool with native AI integration. The bundled MCP server lets Claude (or any MCP client) see your viewport, create geometry, run any command, and manage the scene.
Headless-first. The modelling core is fully decoupled from the GUI — script it (
serp3d-batch), import it as a Python library, or drive it over MCP. Repeatable, configurable, light, CI-friendly.
Related MCP server: Maya MCP Server
Install
Download
Platform | Download | Notes |
Linux |
| |
Windows | Installer (Inno Setup) | |
macOS (Apple Silicon) | Drag to Applications |
Each download bundles the OpenCASCADE kernel and Python runtime — nothing else to
install. The GUI needs a GPU with OpenGL 3.3 drivers, which any normal desktop
has; GPU-less VMs and remote-desktop sessions that only expose OpenGL 1.1 get a
clear message instead of a viewport. Headless use (serp3d-batch, the MCP
server, file conversion) works anywhere.
From source
Requires Python 3.10+.
git clone https://github.com/chisomobanzi/Serpentine3D && cd Serpentine3D
python3 -m venv .venv
.venv/bin/pip install -e .
.venv/bin/serp3d # launchThe OpenCASCADE kernel installs as pip wheels (cadquery-ocp) — no conda, no
system packages. The same install works on Linux, Windows and macOS; the full
test suite (360+ tests) passes on all three.
The command line
Everything works Rhino-style: type a command, answer its prompts. Prompts accept
typed coordinates (10,5,0, relative @5,0,0) or viewport clicks on the
construction plane. Tab completes command names, Up/Down recall history,
Enter on an empty line repeats the last command, Escape cancels. As in Rhino,
a right-click in the viewport acts as Enter — it runs whatever you've typed,
commits a value mid-command, or repeats the last command.
Commands | |
Curves |
|
Surfaces |
|
Solids |
|
Deform |
|
Booleans |
|
Transform |
|
Edit |
|
Select |
|
Organise |
|
Camera |
|
Array |
|
Analysis |
|
View |
|
Render |
|
Layers |
|
Linetypes |
|
Meshes | heavy OBJ/3DM/FBX props stay native meshes (instant display); |
Files |
|
Live |
|
Most commands have Rhino-compatible aliases (l, pl, c, m, co, mi, ...).
Command options appear as clickable chips under the prompt
(Cap=Yes, BothSides=No, Style=Normal) and can be typed
Rhino-style (cap=n) at any moment without losing your place; numeric
prompts show a live gold ghost preview of the result while you
type. help (or F1) opens a searchable command reference. Arrow keys
nudge the selection along the CPlane (Shift ×10, Ctrl ×0.1).
Navigation & shortcuts
Middle mouse orbit in perspective, pan in Top/Front/Right · Shift+Middle pan · Ctrl+Middle orbit anywhere · Scroll zoom
F1–F4 top/front/right/perspective · Ctrl+E zoom extents · F7 grid
Ctrl+Z / Ctrl+Y undo/redo · Ctrl+A select all · Delete delete selection
Ctrl+S / Ctrl+O / Ctrl+N save/open/new
Click to select (Shift-click adds, Ctrl-click removes), click empty space to deselect
Box selection: drag left-to-right for a window (fully enclosed, gold box), right-to-left for a crossing (anything touched, white box); Shift adds, Ctrl removes
Control points:
pointson(F10) shows CVs on curves — drag a CV to edit the curve live;pointsoff(F11) hides themObject snaps — end, mid, center, quadrant, intersection, perpendicular, and nearest-point, each with a distinct cursor marker. Toggle types on the osnap bar under the command line, or in Settings.
gridsnapsnaps picked points to the gridLaunch with a file:
serp3d model.serp(or any importable format)
Drafting & documentation
Serpentine3D has a full two-space drafting workflow — model in 3D, document in 2D, print to PDF — without leaving the app:

Layouts (
layout): paper-space sheets (A4–A0, Letter, Tabloid or custom) with tabs at the bottom of the viewport:[Model] [Sheet 1] …Detail views (
detail): live windows into the model placed on the sheet — pick two corners, a view direction (top/front/right/…/perspective) and a scale (1:10,1:50, …). Double-click a detail to enter it, then pan (nav-button drag) and zoom (wheel changes the scale); click outside to exit.detailscale,detailmode,detaillock,detailborder,detaildeletemanage the active detail.Hidden-line rendering: each detail can be technical (hidden lines removed), hidden (dashed hidden lines), wireframe or shaded — powered by OCCT's HLR engine, isolated in a worker process so degenerate geometry can never crash the app. The same engine drives the model-space
technicaldisplay mode.make2d: project the current view (or a selection) into real, editable 2D curves onMake2D visible/Make2D hiddenlayers.Annotations: multiline
text,leader,dim/dimradius/dimdiameter/dimangle,hatch(pick corners or Mode=Region to click inside detail linework),scalebar,titleblock,sheetindexand per-sheetrevisiontables. Everything on a sheet is selectable — drag to move, grips resize detail frames, Delete removes,annoteditedits — and dimensions picked inside a detail are associative: they re-project when the detail pans or rescales.dimstylemanages named text/arrow styles.exportpdf(Ctrl+P): true vector PDF — linework stays crisp at any zoom; shaded details are embedded as rendered images. Layouts save/load with the.serpfile.
The gumball

Select anything and a gumball appears: drag the arrows to move along
an axis, the pads to move in a plane, the circles to rotate (Shift snaps
to 15°), the square knobs to scale along an axis (Shift = uniform).
Alt-drag moves a copy. Escape cancels a drag. gumball toggles it.
Ctrl+Shift-click a face of a solid and the gumball becomes a push/pull handle along the face normal — drag it, or type a distance, to extrude the face outward or carve it inward; the solid rebuilds live and the handle stays on the moved face for repeated pulls. A curved face (a cylinder or cone wall, a sphere) offsets instead — push it to grow or shrink the radius, adjacent faces extending to meet it. Select several faces and one handle offsets them all together, each along its own normal — inflate a shape, or grow a slab from both sides at once.
Each axis carries two boxes. The filled one on the shaft extrudes: a curve grows a surface along the axis and stays where it is, a closed curve gives you the solid it encloses, and a surface becomes the solid it sweeps out. A selected edge grows a surface of its own and leaves the object it came off alone. The filled box only appears on an axis where there is something to grow, so a solid does not offer one at all, and a flat surface offers one only on the axis it faces: swept the other two ways it would come back as the surface it already is. Ctrl and a translate arrow does the same thing if that is the habit you arrived with.
The hollow box on the far side of the pivot, at the end of the dashed leader that mirrors the arrow, is scale. Type a distance for either instead of dragging.
Ctrl+Shift-click one or more edges and the gumball becomes a fillet handle — drag it outward, or type a radius, to round the edges; every selected edge fillets together at that radius, previewing live. Hold Alt while dragging to chamfer instead of fillet.
Units
units sets the document units (mm/cm/m/in/feet-and-inches) with an
optional model rescale. Every prompt then accepts unit input — 3'6",
2' 4 1/2", 30cm, 1.5in — and coordinates support polar entry
(10<45) and Shift-ortho constraint while picking. Tab locks the
direction you are pointing in for any direction, not just the four ortho
ones, leaving the cursor to set only the distance along it.
Scripting & automation
The modelling engine runs with or without a GUI, so anything you can do by hand can be automated:
Python console (Tools menu, Ctrl+`): the live scene, geometry builders and the full API in an interactive session.
serpentine3d.scripting.Document: the same power headless —doc.add(geo.make_box(...)),doc.run("filletedge", [...]),doc.export("part.step"). The command layer is decoupled from Qt, so every interactive command runs offscreen.serp3d-batch script.py: run scripts from the command line / CI withdoc,geoandargspredefined. No display needed.MCP server (
serp3d-mcp): the same modelling surface as tools an AI agent can call — full CRUD over the scene (see below).Autosave & crash recovery: every 5 minutes (configurable); on launch after a crash Serpentine3D offers to restore the autosave.
Drop a
~/.config/serpentine3d/template.serpto start every new document from your own template (units, layers, title blocks).
Settings
Tools → Settings (Ctrl+,) — five flat pages, changes apply instantly:
Mouse — orbit with the middle or right mouse button, scroll direction, orbit/zoom speed
Keyboard — bind any key to any command; import from a text file (
F5 zoomextentsper line) or JSONAliases — custom command aliases; imports Rhino alias exports (Options → Aliases → Export) and maps known commands automatically
Object Snaps and Display (grid size)
Settings live in ~/.config/serpentine3d/settings.json.
File formats
Format | Import | Export | Notes |
| ✓ | ✓ | Native: JSON scene + embedded binary BREP |
| ✓ | ✓ | Exact BREP exchange via OCCT |
| ✓ | ✓ | Rhino: exact NURBS curves both ways; breps/surfaces import as untrimmed NURBS faces, export as meshes; layers preserved |
| ✓ | ✓ | Tessellated mesh with |
| ✓ | ✓ | Autodesk FBX (binary) — tessellated meshes; imports/exports cleanly to Blender, Maya, Unreal, Unity |
| ✓ | ✓ | 3D printing — watertight binary STL (or ASCII) for slicers, with draft→ultra mesh-quality presets on export; imports both |
| ✓ | 3D printing — modern container (real units, colour, multi-part); Bambu Studio / PrusaSlicer / Cura prefer it over STL | |
| ✓ | ✓ | Curves/meshes with layers; layout sheets export at paper scale |
| ✓ | ✓ | Paths import as curves (béziers exact); layouts export as vector SVG |
| ✓ | Binary glTF with materials (Unreal/Blender/web) | |
| ✓ | USD for virtual-production pipelines |
The assistant (AI modelling)

Serpentine3D has a built-in AI assistant: open it from the View menu (or
type ai, or Ctrl+Shift+A), describe what you want, and it builds real
BREP geometry in your live scene —
a spiral staircase, 3 m tall, 14 steps, 900 mm radius fillet every edge of the box 2 mm what's the volume of the hull?
It works with the full command set (the same commands you type), can measure and inspect the scene, and can look at the viewport — it takes a screenshot, checks its own work, and fixes mistakes before answering. Everything it does streams into the panel as it happens, and everything is undoable.
Bring your own Anthropic API key (Settings → Assistant, or the
ANTHROPIC_API_KEY environment variable — get one at
console.anthropic.com). Usage is billed
to your Anthropic account; the assistant never phones home anywhere
else, and the key never leaves your machine except to call the API.
MCP server (AI integration)
Prefer driving Serpentine3D from an external agent (Claude Code, Claude Desktop)? The same modelling surface is exposed as MCP tools. Start the app, then register the server with your MCP client:
claude mcp add serpentine3d -- /path/to/.venv/bin/serp3d-mcpTools: serp_scene_info, serp_screenshot (returns an image of the viewport),
serp_create_curve, serp_create_surface, serp_boolean, serp_transform,
serp_select, serp_command (run any command with its interactive inputs),
serp_layers, serp_import, serp_export, serp_measure, serp_undo,
serp_viewport.
The combination of serp_screenshot and serp_command means an AI assistant
can model alongside you: it sees what you see and can operate every tool the
command line offers. The bridge is a localhost-only JSON-RPC socket
(~/.serpentine3d/rpc.port); set SERP3D_NO_RPC=1 to disable it.
Architecture
serpentine3d/
├── core/ # kernel layer: geometry builders, tessellation,
│ # scene graph, layers, selection, undo history
├── commands/ # generator-based interactive commands (Rhino-style
│ # prompt protocol, shared by GUI + MCP)
├── ui/ # Qt: GL viewport, command line, panels, dark theme
├── fileio/ # .serp, STEP, 3DM, OBJ, FBX, STL, DXF, SVG, GLB, USD
├── scripting.py # stable headless Document API (serp3d-batch)
├── mcp_server/ # stdio MCP server -> RPC bridge
├── api.py # programmatic API over a running session
└── rpc.py # localhost JSON-RPC bridgeGeometry is exact BREP on OpenCASCADE 7.9 (via the OCP pybind11 bindings);
the viewport tessellates on demand with trim-aware isocurve display. Commands
are Python generators that yield typed input requests — the same command code
serves typed input, viewport clicks, and MCP calls.
Plugins
Drop a .py file into ~/.serpentine3d/plugins/ defining
serpentine3d_plugin(ctx), or ship a package with a
serpentine3d.plugins entry point — plugins register first-class
commands (with prompts, osnaps, undo and MCP support for free) and
menu items. See docs/scripting.md.
Development
.venv/bin/pip install -e ".[dev]"
.venv/bin/pytest # unit tests (geometry, scene, commands, file I/O)Keep the lights on
Serpentine3D is free and always will be. No subscription, no licence server, no "upgrade to Pro." One person builds and maintains this in the hours between other work.
If it's useful to you, a small contribution helps keep development moving: bug fixes shipped, features added, servers paid for. Not required. Never expected. But genuinely appreciated.
Bug reports, sample files and documentation fixes are worth as much and cost nothing: see CONTRIBUTING.md. Not here yet is the running list of what is missing, if you are looking for somewhere to start.
License
MIT
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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