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chibivaru1225

mcpixel-studio

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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables local-first creation, editing, and animation of pixel-art Aseprite documents through MCP stdio, with atomic previews, canvas drawing, layers, frames, palettes, tags, slices, tilemaps, and cast tools. It also supports strict asset validation and verified Phaser/game-asset export from reopened native masters.
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to create and edit pixel-art projects — sprites, props, palettes, eight-direction animation, and tile-based environments — through a stdio MCP server with discovery, help, and call tools. Agents can build from silhouette to detail, inspect native-scale renders, silhouettes, value maps, and GIF playback, then save every change as versionable source.
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables MCP clients to create, edit, preview, validate, save, and export voxel models, either on files or by live-editing the scene open in a running voxel editor. Provides drawing primitives, region recoloring, layer management, undo, PNG previews, and exports to formats such as .gox, .vox, OBJ, and glTF.
      GPL 3.0
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to create layered pixel-art sprites and animations, inspect pixels, and export images, spritesheets, GIFs, APNGs, and TrueType pixel fonts. Documents and edits stay local, accessible over stdio MCP or callable directly from a shell.
      14
      MIT