Cavi Godot MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| CAVI_NODE_BIN | Yes | Absolute path to Node.js 22 or newer. | |
| CAVI_GODOT_BIN | Yes | Absolute path to the Godot editor binary. | |
| CAVI_CHROMIUM_BIN | Yes | Absolute path to a headless Chromium binary with WebGL 2 support (e.g. chrome-headless-shell). | |
| CAVI_GAME_ART_WORKSPACE | Yes | Absolute path to the workspace. The workspace must already exist. | |
| CAVI_GODOT_WEB_TEMPLATE | Yes | Absolute path to the matching single-threaded Godot Web export template (e.g. web_nothreads_release.zip). |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| godot_statusA | Report whether each review dependency is configured without launching it. |
| godot_review_prepareC | Prepare a new owned static GLB review in the workspace. |
| godot_review_inspectB | Check review hashes and report pending cleanup and the latest attempt. |
| godot_review_captureC | Capture the prepared review in an isolated browser. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 4 tools
The four tools map to distinct stages of a review workflow: status checks configuration, prepare creates a review, capture runs it in a browser, and inspect verifies hashes. The only mild overlap is prepare vs. capture, which both concern the same review object, but the descriptions make the ordering and intent clear enough to avoid misselection.
All names share a consistent godot_ prefix and use snake_case, with a predictable godot_review_<verb> pattern for three of the four tools. godot_status breaks the pattern by omitting the review_ segment, a minor deviation that is still readable.
Four tools is on the low end but appropriate for a narrow, staged review pipeline where each tool corresponds to a pipeline step. Nothing feels redundant or like padding.
The lifecycle status → prepare → capture → inspect is covered, but godot_review_inspect only reports pending cleanup without any tool to actually perform cleanup or dispose of a review. There is also no way to list or fetch an individual review's details, leaving a notable dead end in the surface.