Enables AI agents and scripts to inspect objects, call functions, and run Lua in a running UE4SS game via MCP, with no sockets or admin rights required.
Enables controlling a real Minecraft Bedrock client by injecting input and reading frames through the launcher's agent socket, including launching, stopping, screenshotting, sending chat, and managing multiple bot instances.
Enables an MCP agent to observe and command Slay the Spire 2 game state via HTTP, and optionally autopilot combat with a local deterministic policy, without LLM in the critical path.