Connects an AI assistant to a running copy of The Sims 3 so it can observe households and needs, queue interactions through the real pie menu, control time, answer dialogs, manage stats, careers and relationships, shop in buy mode, use build tools, run cheats, and save the game. It works through a shared-memory mailbox between a Python MCP server and an in-game script mod, so every action runs through the game's own logic.
Enables AI agents and streamers to monitor and control Oxygen Not Included gameplay through MCP, including world editing, colony alerts, building orders, navigation, dupe management, and game speed control.
Lets AI agents build, run and live-test FiveM servers by sending server and client console commands over RCON and devcon, driving the game window with keyboard, mouse and screenshot automation, and invoking in-game natives, exports and NUI callbacks through a companion bridge resource.
Gives AI agents eyes and hands inside Minecraft, letting them capture screenshots from any camera angle, read and click GUIs and menus, chat, press keys and read the HUD on a Fabric client. On a Paper server it also runs console commands and JavaScript against the Bukkit API, reads and edits the world, spawns player-like bots, profiles lag, and builds, deploys and tests plugins.
Enables AI assistants to interact with running games in real time — introspecting game state, simulating keyboard and mouse input to actually play, capturing screenshots, executing Lua code, hot-reloading files, and receiving push notifications when state changes.