Capture remote traffic
networkCapture and inspect Roblox remote traffic between client and server, including FireServer, InvokeServer, and OnClientEvent calls. Start, stop, and read logs to debug or analyze remote events.
Instructions
Capture remote traffic between the client and server: outgoing FireServer/InvokeServer (with InvokeServer return values and the calling script) and incoming OnClientEvent.
start: begin a fresh capture (replaces the previous log). stop: stop recording and remove the hooks (the log is kept). read: view the log (works while running).
Hooks only exist while capturing, so stop as soon as you have what you need.
read without
remotegives a per-remote summary (count, rate, latest args); withremoteit lists individual calls with arguments, collapsing consecutive identical calls.Calls made by your own executed code are marked [by executor].
Long results are truncated and the full log is saved to a temp file.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| port | No | Opiumware port (default: first found). | |
| limit | No | read: max rows shown (remotes in the summary, newest calls with remote=). | |
| action | Yes | ||
| remote | No | read: case-insensitive regex on remote path/method; lists matching calls. | |
| exclude | No | read: case-insensitive regex of remotes to hide (e.g. noisy ones). |