SceneScout
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| prompts | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| scout_playbookA | Return the SceneScout testing method: setup order, write modes, how to explore, what counts as done, how to report. Call this ONCE before the first scout_attach in a conversation, then follow it. If this client offers a SceneScout skill, load that instead — it is the same text, so never read both. Takes no input and touches no browser. |
| scout_scanA | Scan a project directory to discover the frontend workspace, framework, routes, dev command, Playwright auth storage states, and testid conventions. Run this first. |
| scout_attachA | Launch a browser and attach to a running web app. First attach in this conversation and you have read neither the SceneScout skill nor scout_playbook? Call scout_playbook before this. Write policy is enforced at the NETWORK layer: mode='observe' blocks EVERY request that is not a GET (login and token refresh excepted) — choose it for a target that holds real data, where even an ordinary form submission would create a record; mode='read-only' (default) blocks destructive-labeled elements AND all PUT/PATCH/DELETE + destructive POSTs, but lets ordinary form POSTs through; mode='safe-write' allows creating data and permits updates/deletes ONLY on resources this session created (use when the user wants create/edit flows tested); mode='destructive' allows everything — ONLY when the user explicitly confirmed a disposable/seeded environment. Pass a Playwright storage-state JSON to explore as an authenticated role. Pass |
| scout_sessionA | List live sessions, or set which one is the DEFAULT (used by any tool call that omits |
| scout_snapshotA | Capture the current page state: URL, state fingerprint, interactable elements with refs (e1, e2, …), geometry issues, coverage, and oracle violations since the last action. Re-snapshotting the same route returns a DIFF (refs stay stable). Cheap — prefer this over screenshots. |
| scout_crawlA | Engine-side route sweep in ONE call: visits each path (default: all known routes not yet visited), records states into coverage memory, and returns a per-route health summary (HTTP status, element count, oracle violations, dead-ends, auth-redirects). Navigation-only — safe in read-only mode. Use this FIRST for broad coverage; explore interactively only where it flags problems or where journeys matter. |
| scout_run_planA | Execute up to 20 actions in ONE call — use for mechanical sequences (fill a form, walk a wizard) so each step doesn't cost a round-trip. Targets resolve at execution time by semantic locator: 'testid=…', 'text=…', or 'label=…' (never snapshot refs). An |
| scout_clickA | Click an element by its ref from the latest scout_snapshot. Returns the outcome plus any oracle violations triggered. clicks=2 (or 3) probes IMPATIENT-USER behaviour: a rapid multi-click that fires the same state-changing request twice means the control is not guarded against double submission (button stays enabled, endpoint not idempotent) — use it on every important submit/create button once; the result says explicitly whether duplicates fired. |
| scout_typeA | Type into a text input/textarea/composer by ref, the way a real user does: if the field already holds content (e.g. an @-mention chip a menu click inserted), the text is APPENDED at the end — preserving that content — and the result reports what was already there (a separating space is added only at a word-to-word boundary). Pass replace=true to clear the field first (correcting a previous entry); an empty textValue always clears. Appending fires input events but not keydown, so keydown-driven triggers (slash/mention menus) will not react to appended text. Use for both valid values and boundary/fuzz values (empty, very long, unicode, script tags). |
| scout_uploadA | Attach a file to an upload control the way a user does. |
| scout_hoverA | Hover an element by ref like a user pausing the pointer on it, and report what it reveals: tooltips/popovers (diffed against pre-hover state), any other new page text that appeared (labelled as possibly unrelated on busy pages), the title attribute, and aria-describedby text — each item truncated to 300 chars. Hovering does not count as exercising the element. Use on badges, icons, truncated text, and error indicators BEFORE concluding an element 'does nothing' — hover-gated UI is invisible to snapshots and clicks. |
| scout_selectB | Select an option in a by ref. |
| scout_navigateA | Navigate to a URL or a path relative to the attached base URL (e.g. '/orders'). Also supports 'back' via scout_back. |
| scout_backA | Go back in browser history (tests back-button resilience). |
| scout_scrollA | Scroll like a user — real apps hide their bugs below the fold. Reports the resulting position (px and %), and explicitly flags SCROLL LOCKED: scrollable content exists but the page will not move (the classic leaked modal scroll-lock that silently cuts users off from everything below the fold — snapshots also detect this passively as an OVERLAY line). Without |
| scout_pressB | Press a keyboard key (e.g. Escape, Tab, Enter) — useful for closing modals and testing keyboard navigation. |
| scout_design_auditA | Computed-style design audit of the current page — a design connoisseur's read WITHOUT screenshots. Measurable defects (⚠): WCAG contrast, tiny targets, clipped text, aspect-distorted images, horizontal overflow, missing keyboard-focus indicators (sampled with real Tab presses). Craft suggestions (→): line measure and line-height rhythm, spacing-scale adherence, typography entropy, palette discipline (gray census, accent hue families, pure-#000 body text), elevation/control consistency, heading structure, indistinguishable links, and AI-slop tells (gradient text, glassmorphism, side-stripe borders, neon glows, violet gradients, identical card grids). Ends with a SYSTEM SUMMARY of design-system coherence. Run once per representative page; the → tier is improvement feedback — file genuine opportunities as ux-polish findings with the concrete numbers, not just defects. |
| scout_journeyA | Measure how EASY a real task is, not just whether it works — the question pass/fail e2e suites never answer. Wrap one user goal: scout_journey {action:'start', goal:'Create an order'}, perform it the way a first-time user would (navigate by CLICKING through the UI, not by jumping to a known deep URL — a shortcut invalidates the measurement), then scout_journey {action:'end', completed:true|false}. Returns interaction cost (clicks, navigations, distinct screens, elapsed), the actual path taken, and friction signals: BACKTRACKS (returning to a screen already left — the clearest sign the next step wasn't discoverable), screen count, and over-interaction. Run it on each module's primary journey; an abandoned journey is a high-severity finding. |
| scout_noteA | Cumulative WRITTEN knowledge about the tested app — .scenescout/ASSUMPTIONS.md, in prose a human can read and correct. memory.json stores coverage; this stores UNDERSTANDING, so every run starts smarter than the last. READ it at the start of every session ({action:'read'}). ADD durable learnings as you go ({action:'add', section, note}): what the app is for (app-model), who each role is and what they're FOR — infer the persona from what the role can see and do, e.g. 'qa-role = reviewer: approves orders, cannot administer' (roles), UI patterns the app follows (conventions), rules discovered the hard way like 'an order can only ship once approved' (constraints), fragile areas worth re-testing every run (risks), domain terms (glossary). Notes are dated, attributed to the acting role, and deduplicated. Do NOT record session-specific facts (ids, counts) — only durable knowledge. |
| scout_screenshotA | Take a JPEG screenshot of the current viewport. LAST RESORT: geometry issues are in scout_snapshot and style/contrast/spacing issues are in scout_design_audit — images that failed to load are listed in scout_snapshot under BROKEN IMAGES — use a screenshot only for pixel-native content (a canvas, visual gestalt) that computed data cannot capture. |
| scout_findingA | Record a structured finding (bug, UX issue, or improvement). Deduplicates across runs; automatically captures the recent action trace as the repro. Use for anything worth reporting: crashes, oracle violations you confirmed, dead ends, confusing UX, permission leaks, missing testids — and design-audit improvement opportunities (ux-polish) with their concrete measurements. |
| scout_coverageA | Show exploration coverage: states visited across all runs and which elements remain unexercised. Use to decide where to explore next and when the level's budget is satisfied. |
| scout_reportA | Generate the final markdown report — findings, page quality scores (worst first), role capability matrix, oracle rollup, and the GAP LEDGER (an explicit list of what was NOT tested). Writes the full document to .scenescout/report.md and returns a bounded SUMMARY (full reports exceed client token limits). Gates by level: 'minimal' needs all routes visited + ≥1 design audit; 'medium' additionally needs several routes audited; 'extensive' REFUSES while the gap ledger is non-empty — that refusal is the completeness guarantee: an extensive report only generates when nothing known is left untested. force=true overrides (only when the user capped the budget). |
| scout_resolveA | Mark a finding as resolved (by its id, shown when recorded and in the report). Resolved findings move to the report's green ✅ Resolved section, and reopen automatically as flagged REGRESSIONS if re-found later. Use when the user says a bug is fixed, or when re-testing shows the evidence no longer reproduces. |
| scout_closeA | Close a session's browser (memory persists on disk). Default: the DEFAULT session. Pass session to close a specific one, or all=true to close every live session at the end of a multi-role run. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| explore | Start an exploratory test session: loads the SceneScout method and states the target. |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 25 tools
Every tool maps to a distinct phase or primitive: exploration, interaction, observation, memory, or reporting. Close pairs like snapshot/screenshot/design_audit are explicitly separated by what they capture, and run_plan vs individual action tools is clearly scoped by semantic locators vs snapshot refs.
All tools share the scout_ prefix and lowercase snake_case, making the family instantly recognizable. However, the suffix convention is mixed: bare verbs (scout_click, scout_type), nouns (scout_snapshot, scout_report), and multi-word phrases (scout_design_audit, scout_run_plan) are all present, so the pattern is readable but not a uniform verb_noun scheme.
25 tools is at the high end of the range and feels heavy for a single server, even though most tools have distinct responsibilities. Some action primitives could plausibly be consolidated, such as navigate/back or press versus other keyboard handling, making this a comprehensive but slightly bloated surface.
The tool surface covers the full scouting lifecycle: project discovery, session/authentication, navigation, interaction, crawling, snapshotting, design audit, journey measurement, finding capture/resolution, persistent notes, coverage tracking, and gated reporting. There are no obvious dead ends; gaps like waiting or custom assertions are handled by snapshot diffs, oracle violations, and run_plan semantics.