Roblox Studio MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| MCP_SERVER_PORT | No | MCP server port (default: stdio) | stdio |
| REQUEST_TIMEOUT | No | Request timeout (default: 30000ms) | 30000ms |
| HTTP_SERVER_PORT | No | HTTP bridge port (default: 3002) | 3002 |
| PLUGIN_POLL_INTERVAL | No | Plugin poll frequency (default: 500ms) | 500ms |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_file_treeC | Get complete hierarchy of the Roblox Studio project with script types, models, and folders |
| search_filesC | Find files by name, type, or content patterns |
| get_place_infoA | Get place ID, name, and game settings |
| get_servicesC | Get available Roblox services and their children |
| search_objectsB | Find instances by name, class, or properties |
| get_instance_propertiesC | Get all properties of a specific instance |
| get_instance_childrenC | Get child objects and their types |
| search_by_propertyC | Find objects with specific property values |
| get_class_infoB | Get available properties/methods for Roblox classes |
| get_project_structureB | Get complete game hierarchy. IMPORTANT: Use maxDepth parameter (default: 3) to explore deeper levels of the hierarchy. Set higher values like 5-10 for comprehensive exploration |
| set_propertyC | Set a property on any Roblox instance |
| mass_set_propertyB | Set the same property on multiple instances at once |
| mass_get_propertyA | Get the same property from multiple instances at once |
| create_objectA | Create a new Roblox object instance (basic, without properties) |
| create_object_with_propertiesB | Create a new Roblox object instance with initial properties |
| mass_create_objectsA | Create multiple objects at once (basic, without properties) |
| mass_create_objects_with_propertiesB | Create multiple objects at once with initial properties |
| delete_objectB | Delete a Roblox object instance |
| smart_duplicateC | Smart duplication with automatic naming, positioning, and property variations |
| mass_duplicateC | Perform multiple smart duplications at once |
| set_calculated_propertyC | Set properties using mathematical formulas and variables |
| set_relative_propertyB | Modify properties relative to their current values |
| get_script_sourceC | Get the source code of a script object (LocalScript, Script, or ModuleScript) |
| set_script_sourceA | Safely set the source code of a script object without using loadstring (Studio only) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 24 tools
Most tools have distinct purposes, but there is some overlap between 'create_object' and 'create_object_with_properties', and between 'mass_create_objects' and 'mass_create_objects_with_properties', which could cause confusion. However, descriptions clarify the differences, and other tools like 'search_objects' vs 'search_by_property' are well-differentiated.
Tool names follow a consistent snake_case pattern with clear verb_noun structures (e.g., 'create_object', 'get_instance_properties', 'set_script_source'). There are no deviations in naming conventions, making the set predictable and easy to parse.
With 24 tools, the count is on the higher side for a single domain, which may feel heavy and could overwhelm agents. While the tools cover many aspects of Roblox Studio, some could potentially be consolidated (e.g., the multiple 'mass_' tools) to reduce complexity.
The tool set provides comprehensive coverage for Roblox Studio operations, including CRUD for objects (create, delete, get, set), property management, scripting, searching, and project hierarchy exploration. No obvious gaps are present; agents can perform full lifecycle management and complex workflows.