Play, stop, rewind or seek a timecode show and observe it
gma3_timecode_transportControl grandMA3 timecode playback with play, stop, rewind, or seek, then sample the cursor and target sequences to verify cue changes.
Instructions
PLAYS when asked: play sends Go Timecode N (from the cursor, internal time; with a timecode slot the time comes from the slot), stop sends Off (playbacks it started keep running unless switch_off is off), rewind sends Top, seek writes the cursor (to: a time as in gma3_build_timecode). Recording is not offered. Then samples the cursor and the target sequences for observe_seconds (play: default 5) and, for play, checks every event the cursor crossed against the sequences' observed cue changes in order (goto -> that cue, go -> the next cue, off -> off, presses -> running; others are listed as not predictable). The result separates dispatched from observed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | No | ||
| fps | No | ||
| action | Yes | ||
| timecode | Yes | ||
| interval_ms | No | ||
| observe_seconds | No |