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      Enables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.
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      Enables AI assistants to automate Aseprite tasks such as sprite sheet export, frame extraction, and Lua scripting for sprite manipulation.
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      Enables AI agents to create and edit pixel art in a live Aseprite window, with tools for drawing, selection, transformation, and animation.
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    TDQS

    A3.5/5.0

    Scored across 6 tools

    Disambiguation5/5

    Each tool has a distinct purpose: app control (launch_aseprite), project creation (create_project), animation (add_animation), drawing (draw_asset), preview (get_preview), and low-level scripting (run_script). No two tools overlap in their primary function, and run_script is clearly positioned as a general escape hatch.

    Naming Consistency5/5

    All tools follow a consistent snake_case verb_noun pattern (run_script, launch_aseprite, create_project, add_animation, draw_asset, get_preview). This makes the API highly predictable and easy to navigate.

    Tool Count5/5

    Six tools is well-scoped for an Aseprite MCP server. Each tool covers a core operation without redundancy, staying within the ideal 3-15 range for a focused integration.

    Completeness2/5

    The tool surface lacks standard lifecycle operations such as opening an existing project, saving/exporting, and managing layers or palettes. While run_script can perhaps fill these gaps via custom Lua code, the explicit toolset is incomplete for typical Aseprite workflows.

    Maintenance

    ActivityStale
    ResponsivenessNo issues