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    TDQS

    B3.2/5.0

    Scored across 43 tools

    Disambiguation4/5

    Most tools have clearly distinct targets and actions, but a few boundaries blur: open_sprite and get_sprite_info both return metadata, get_sprite_info aggregates data also available from list_layers/list_frames/get_palette, and draw_circle/draw_ellipse are mathematically similar. Descriptions are clear enough that agents can mostly avoid misselection, but occasional overlap remains.

    Naming Consistency4/5

    The tool set consistently uses snake_case verb-first names with predictable prefixes like list_, remove_, set_, and export_. Minor deviations prevent a perfect score: create_sprite/create_tag/create_slice versus add_layer/add_frame, plus bare action names like merge_down and outline.

    Tool Count2/5

    43 tools is well above the typical well-scoped range and passes the 25+ threshold, creating a heavy action-selection burden for agents. While Aseprite is a broad editor, the count could be reduced by consolidating similar drawing and export operations.

    Completeness5/5

    The surface covers the full core sprite-editing lifecycle: sprite create/open/save/transform, layer/frame/cel management, palette and tag operations, drawing primitives, multiple export modes, and run_script as an advanced escape hatch. Workflows have no obvious dead ends for typical Aseprite tasks.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues