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generate_sound_effect

Generate retro game sound effects using presets for classic 8-bit sounds such as coins, lasers, and explosions. Optionally override parameters to customize.

Instructions

Generate retro-style game sound effects using built-in presets. Choose from classic 8-bit sounds like coin pickups, laser shots, explosions, powerups, hit sounds, jump effects, and UI blips. Optionally override specific parameters to customize the sound while maintaining the preset's character.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
typeYesType of sound effect to generate
customParamsNoOptional custom parameters to override
filepathYesFull path where to save the WAV file (including .wav extension)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must fully disclose behavior. It mentions generating and saving a file (via filepath parameter), but does not clarify whether it overwrites existing files, what the success/failure response is, or any required permissions. It lacks some behavioral context beyond the basic action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences. The first states the core purpose and the second lists examples and customization option. No redundant information; every sentence serves a purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (3 parameters, nested customParams object, no output schema), the description adequately covers preset usage and file saving but lacks details on error handling, parameter validation, or the exact output format (WAV is only in schema). It is sufficient but not comprehensive.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 100% coverage, so baseline is 3. The description adds context about 'built-in presets' and 'classic 8-bit sounds', and mentions optional parameter overrides, but does not explain the meaning of individual sub-parameters (e.g., waveType values). It adds modest value beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that the tool generates retro-style game sound effects using built-in presets, and lists specific examples like coin pickups and laser shots. This distinguishes it from siblings like 'create_custom_sound' or 'create_sound_with_wave' which imply different generation methods.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for preset-based retro sound generation with optional customization, but it does not explicitly state when to use this tool versus alternatives like 'create_custom_sound' or 'randomize_sound'. No exclusions or comparative guidance are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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