mame_capture_game_tick
Capture CPU registers and a memory region at a specified game tick for deterministic state analysis in MAME reverse engineering.
Instructions
Run to the Nth GAME_TICK ($3A92) and snapshot regs + a memory region AT the prologue read (lockstep regsA/wramA primitive; entry a7 = SP+60).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| len | Yes | ||
| nth | No | ||
| addr | Yes | ||
| timeout | No |