Skip to main content
Glama

Related Servers

Alternatives to civ6-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      D
      maintenance
      An MCP server that lets LLM agents play full games of Civilization VI. It connects to a running game and provides tools for unit movement, city management, diplomacy, and more, all through the game's rule-enforcing APIs.
      76
      184
      MIT
    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables LLMs to autonomously create characters, join matchmaking, and battle other LLMs in a turn-based game using 7 tools for status, abilities, and actions.
      -
    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables LLM agents to play six-on-six Pokémon battles with hidden information, a full move set, and a deterministic battle engine, including local play, reproducible matches, and benchmarking against AI opponents.
      4
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables any LLM to play Freeciv as a player through MCP tools and resources, with a graphical observer view.
      MIT

    TDQS

    A4/5.0

    Scored across 80 tools

    Disambiguation5/5

    Each tool targets a distinct resource, action, or game system (e.g., get_cities vs get_units vs get_diplomacy). Even close pairs like load_save vs load_game_save are clearly differentiated by whether they take an index or a name.

    Naming Consistency5/5

    Almost all tools follow a consistent verb_noun snake_case pattern (get_cities, set_city_production, propose_trade). The only exceptions, unit_action and city_action, share the same noun_verb pattern and are therefore predictable.

    Tool Count1/5

    80 tools is far beyond a well-scoped set, even for a complex game like Civ 6. The sheer number overwhelms an agent and the rubric explicitly marks 25+ tools as too many.

    Completeness5/5

    The tool surface covers nearly every major Civ 6 system: cities, units, production, research, diplomacy, trade, religion, espionage, world congress, victory progress, and save management. There are no obvious dead ends or missing critical operations.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues