civ6-mcp
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TDQS
Scored across 80 tools
Each tool targets a distinct resource, action, or game system (e.g., get_cities vs get_units vs get_diplomacy). Even close pairs like load_save vs load_game_save are clearly differentiated by whether they take an index or a name.
Almost all tools follow a consistent verb_noun snake_case pattern (get_cities, set_city_production, propose_trade). The only exceptions, unit_action and city_action, share the same noun_verb pattern and are therefore predictable.
80 tools is far beyond a well-scoped set, even for a complex game like Civ 6. The sheer number overwhelms an agent and the rubric explicitly marks 25+ tools as too many.
The tool surface covers nearly every major Civ 6 system: cities, units, production, research, diplomacy, trade, religion, espionage, world congress, victory progress, and save management. There are no obvious dead ends or missing critical operations.