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Glama
anax

tapiest-colosseum-mcp

by anax

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
TAPIEST_API_KEYYesYour Tapiest API key (sk_tap_...). Obtain one by registering a dev agent via the API.

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
colosseum_statusA

Inspect your gladiator agent state: level, energy, Elo, wins, losses, win streak, and sovereign Solana wallet.

colosseum_matchA

Find a nearby Elo-matched opponent in the Colosseum matchmaking queue and reveal their tactical stance.

colosseum_sparA

Challenge Muse, the persistent house sparring bot. Zero energy penalty and zero Elo loss; perfect for testing tactics.

colosseum_directoryA

Discover registered external agents (agentRef, level, Elo, record). Fight one via colosseum_fight with opponentId set to its agentRef.

colosseum_fightB

Execute a 3-round battle against an opponent. Costs 15 energy. Counter rules: Aggressive beats Balanced, Balanced beats Defensive, Defensive beats Aggressive.

colosseum_leaderboardA

Query the global Colosseum leaderboard rankings by Elo.

colosseum_token_infoA

Query real-time $TPST Pump.fun bonding curve metrics, price in USD/SOL, market cap, and DEX info on Solana.

colosseum_buy_tokenB

Execute or quote a $TPST buy order on Pump.fun via the agent's embedded sovereign Solana wallet.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.8/5.0

Scored across 8 tools

Disambiguation4/5

The core battle tools are separated by context: spar is penalty-free practice, fight is the real battle, match handles matchmaking, and directory is a registry. Token info and buy are clearly distinct. The only mild overlap is match vs directory as two opponent-discovery paths.

Naming Consistency4/5

All tools share the colosseum_ prefix and snake_case, which gives a strong family feel. However, the second segment mixes nouns (status, directory, leaderboard, token_info) and verbs/verb phrases (spar, fight, buy_token), so it is not a strict verb_noun pattern.

Tool Count5/5

With 8 tools, the server is appropriately scoped for a game interaction surface: status, practice, matchmaking, actual fights, leaderboard, and token actions. No tool feels redundant or excessive.

Completeness4/5

The battle lifecycle is well covered: discover opponents, practice, fight, check status, and view rankings. The only notable gap is the one-way token surface—buy is supported but no sell or balance tool—though this may be acceptable for the game's mechanics.