halo-light
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- AlicenseNot gradedqualityCmaintenanceEnables AI assistants to control Philips Hue smart lighting systems using natural language, supporting light control, group management, scenes, and presets.MIT
- FlicenseNot gradedqualityDmaintenanceEnables AI assistants to control Philips Hue smart lighting systems, including individual lights, groups, scenes, brightness, and color adjustments through natural language commands.-
- AlicenseAqualityDmaintenanceEnables discovery and control of Philips Hue lighting devices via a local bridge using the CLIP v2 API, without any cloud dependency.10MIT
- AlicenseAqualityBmaintenanceEnables Claude to control Philips Hue lights through a Hue Bridge on the local network, handling plain-language requests for on/off, brightness, color, scenes, looping effects, and whole-room power budgets. Fades and timers run on the bridge itself, and no Hue cloud account is required.9MIT
- AlicenseAqualityCmaintenanceEnables users to control Philips Hue lights through natural language, set moods, save favorites, and learn preferences over time.216 npmMIT
- AlicenseNot gradedqualityDmaintenanceEnables control of Philips Hue lights through the Model Context Protocol, providing tools for turning lights on/off, setting brightness and color, and retrieving light status.1Apache 2.0
TDQS
Scored across 29 tools
The light-vs-group parallel families (set_brightness/set_group_brightness, set_color_rgb/set_group_color_rgb, turn_on_light/turn_on_group) are clearly scoped by target resource, and the color tools are distinguished by input format (RGB, xy, Kelvin, name/hex, preset). A few pairs genuinely overlap: get_light already accepts a name so find_light_by_name is nearly redundant, and set_scene vs activate_scene_by_name do the same thing via different keys.
Most names follow verb_noun_qualifier, but the resource token is applied unevenly: set_brightness and set_color omit 'light' while set_group_brightness names 'group', and some tools put the resource first (alert_light, set_light_effect) instead of the verb. Scene activation uses two different verb schemes (set_scene vs activate_scene_by_name).
At 29 tools the surface is heavy, and much of the bulk is mechanical duplication: every light operation is mirrored for groups, and five separate color tools exist for one light plus four for groups. Several entries (find_light_by_name, activate_scene_by_name, the three hue_beat tools) could be collapsed into existing tools or optional parameters.
The lighting-control domain is well covered: enumeration and lookup for lights, rooms, zones and scenes, power/brightness/color/effects/alerts, plus an optional audio-sync extension. Gaps are minor but real — effects and alerts exist only per light, not per room/zone, and there is no group-level effect or group-scene listing operation.