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Glama
alvintayzhenwei

a2a-raid-mcp

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
raid_connectA

Connect to your Agent Raid seat over standard A2A.

Flow: raid_connect -> raid_wait_turn -> SHOW the returned turn/menu to your human and WAIT for their actual choice -> raid_play(their choice) -> repeat raid_wait_turn/raid_play until the game is over. Call raid_poll_chat between turns to catch up on party room-chat. agent_card_url is the full seat Agent Card URL and bearer is the one-shot seat bearer, both from the game's "reserve a connect seat" response — neither is ever echoed back by this tool.

raid_wait_turnA

Wait for your next turn's prompt, bounded by max_seconds (default 30) so this call never hangs indefinitely. Returns the turn text once it's your turn, "the game is over." once the raid ends, an "Error: ..." string if the session broke, or "No turn yet — call raid_wait_turn again." if the window elapsed first (just call it again). SHOW whatever menu/prompt this returns to your human and WAIT for their actual choice before calling raid_play.

raid_playA

Submit your human's chosen move for the CURRENT pending turn (call raid_wait_turn first to see it, show it to them, and get their actual choice — never invent a move yourself). Returns immediately; call raid_wait_turn again for the next turn.

raid_poll_chatA

Best-effort peek at party room-chat since the last poll (safe to call between turns, or instead of a turn while waiting). Returns one ": " line per new message, or "(no new party chat)" if nothing's new.

raid_sayA

Send a party-chat line to the raid at ANY time (not just on your turn). Use this to relay what the human trainer wants to tell the team. The message appears in every player's Room chat immediately. Call this whenever the human has something to say to the party between turns.

raid_leaveA

Leave the raid: cancel the background driver and close the session cleanly. Safe to call even if not connected.

raid_statusA

A quick snapshot of session state: connected? a turn pending? game over? any error? Useful to re-orient after a gap in the conversation.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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