cavalry-mcp
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- FlicenseBqualityDmaintenanceMCP server for driving Cavalry's 2D motion-graphics engine from LLMs, enabling scene creation and animation via natural language.283-
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- AlicenseNot gradedqualityBmaintenanceEnables Claude to inspect and edit Cavalry scenes by reading layers and connections, executing JavaScript, connecting nodes, changing Duplicator distributions, and rendering frames for visual feedback.MIT
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TDQS
Scored across 3 tools
cavalry_inspect is clearly the read path, while cavalry_run_script and cavalry_run_preset both execute code and could initially be confused. The descriptions resolve this (preset = one atomic parameterized rig build, script = general JS escape hatch), so boundaries are workable but not perfectly crisp.
All three share a consistent cavalry_ prefix and use verb-style names (run_script, run_preset, inspect). The only minor deviation is that inspect has no object noun while the other two follow verb_noun, but the pattern remains readable.
Three tools is on the lean side, but the design is deliberate: one general execution tool, one readback tool, one high-level preset builder. Each earns its place rather than being a thin, trivial surface.
The general script runner plus inspect covers most read/write workflows, but there is no discovery tool for available presets, _mg helper documentation, or broader scene/composition enumeration beyond selection and roots. Agents must guess at APIs, which will cause some dead ends.