PlayFab MCP Server
Servidor MCP de PlayFab
¿Qué es esto? 🤔
Este servidor es un middleware que permite que grandes modelos de lenguaje (como Claude y VS Code) interactúen directamente con los servicios de PlayFab. Como traductor seguro y eficiente, conecta a tu asistente de IA con diversas funcionalidades de PlayFab, como la búsqueda de artículos, la consulta de segmentos, la búsqueda de perfiles de jugadores, la gestión de inventario y la conversión de IDs de PlayFab.
Ejemplo rápido
You: "Show me the latest 10 items."
Claude: *calls the PlayFab search_items API and returns the results in plain text*Related MCP server: Azure Cosmos DB MCP Server
¿Cómo funciona? 🛠️
Este servidor utiliza el Protocolo de Contexto de Modelo (MCP) para establecer una interfaz universal entre los modelos de IA y los servicios de PlayFab. Si bien MCP está diseñado para ser compatible con cualquier modelo de IA, actualmente está disponible como versión preliminar para desarrolladores.
Siga estos pasos para comenzar:
Configura tu proyecto.
Agregue los detalles de su proyecto a la configuración de su cliente LLM.
¡Comienza a interactuar con los datos de PlayFab de forma natural!
¿Qué puede hacer? 📊
Busque artículos utilizando la API search_items de PlayFab.
Recupere información completa del segmento.
Consulta los perfiles de los jugadores dentro de segmentos específicos.
Recupere los elementos del inventario actual con la API get_inventory_items.
Obtenga los identificadores de colecciones de inventario mediante la API get_inventory_collection_ids.
Convierta un ID de PlayFab en un ID de cuenta de jugador de título a través de la API get_title_player_account_id_from_playfab_id.
Inicio rápido 🚀
Instalación mediante herrería
Para instalar PlayFab MCP Server para Claude Desktop automáticamente a través de Smithery :
npx -y @smithery/cli install @akiojin/playfab-mcp-server --client claudePrerrequisitos
Node.js 18 o superior.
Una cuenta PlayFab válida (obtenga su ID de título y clave secreta de desarrollador a través del Administrador de juegos PlayFab).
Un cliente LLM compatible como Claude Desktop.
Configura tu proyecto
Obtén tu ID de título de PlayFab y tu clave secreta de desarrollador del Administrador de juegos de PlayFab, luego crea un archivo .env en la raíz del proyecto con el siguiente contenido (reemplaza los marcadores de posición con tus credenciales reales):
PLAYFAB_TITLE_ID=
PLAYFAB_DEV_SECRET_KEY=Empezando
Instalar dependencias En la raíz del proyecto, ejecute el siguiente comando para instalar todas las dependencias necesarias:
npm installConstruir el proyecto Compilar el proyecto ejecutando:
npm run buildIniciar el servidor Inicie el servidor ejecutando:
npm startMensaje de confirmación Al iniciar, debería ver este mensaje:
PlayFab Server running on stdio
Ejecutar con cursor
Para utilizar el servidor MCP de PlayFab con Cursor, siga estos pasos:
Instale Cursor Desktop si aún no lo ha hecho.
Abra una nueva instancia de Cursor en una carpeta vacía.
Copie el archivo
mcp.jsonde este repositorio a su carpeta y actualice los valores según su entorno.Inicie el cursor; el servidor MCP de PlayFab debería aparecer en la lista de herramientas.
Por ejemplo, pruebe un mensaje como "Muéstrame los últimos 10 elementos" para verificar que el servidor procesa su consulta correctamente.
Cómo agregar los detalles de su proyecto al archivo de configuración de Claude Desktop
Abra Claude Desktop y vaya a Archivo → Configuración → Desarrollador → Editar configuración. Luego, reemplace el contenido del archivo claude_desktop_config con el siguiente fragmento:
{
"mcpServers": {
"playfab": {
"command": "npx",
"args": [
"-y",
"@akiojin/playfab-mcp-server"
],
"env": {
"PLAYFAB_TITLE_ID": "Your PlayFab Title ID",
"PLAYFAB_DEV_SECRET_KEY": "Your PlayFab Developer Secret Key"
}
}
}
}Con estos pasos, ha configurado con éxito el servidor MCP de PlayFab para su uso con su cliente LLM, lo que permite una interacción fluida con los servicios de PlayFab.
Available Tools
3 toolsget_all_playersC
PlayFab get all players
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It only states the action without disclosing behavioral traits such as pagination, rate limits, authentication needs, or what 'all players' entails (e.g., active only, includes metadata). This leaves significant gaps for safe and effective use.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single phrase 'PlayFab get all players', which is concise but under-specified. It front-loads the core action but lacks necessary context to be fully helpful. While not verbose, it misses opportunities to add value in a compact form.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no annotations, no output schema, and a simple but vague description, this is incomplete for a tool that likely returns a list of players. The description doesn't explain return values, error handling, or operational constraints, leaving the agent with insufficient information for reliable use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has 0 parameters with 100% schema description coverage, so no parameter documentation is needed. The description doesn't add parameter details, which is appropriate here. Baseline is 4 for zero parameters, as the schema fully covers the absence of inputs.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description 'PlayFab get all players' states the action ('get') and resource ('players'), but lacks specificity about scope or format. It distinguishes from siblings like 'get_all_segments' by resource type, but doesn't clarify if this retrieves all players globally or within a context. The purpose is understandable but vague.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives like 'search_items'. The description doesn't mention prerequisites, limitations, or typical use cases. Without annotations or context, the agent must infer usage from the tool name alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
get_all_segmentsC
PlayFab get all segments
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. The description only states the action ('get all segments') without any details on what this entails—e.g., whether it's a read-only operation, if it requires authentication, how it handles pagination or rate limits, or what the output looks like. This is inadequate for a tool with no annotation support.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise ('PlayFab get all segments'), which could be efficient, but it under-specifies the tool's purpose and context. While it avoids unnecessary words, it fails to provide essential information that would help an agent use the tool correctly, making this brevity more of a deficiency than a strength.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the lack of annotations, no output schema, and a simple input schema with no parameters, the description is incomplete. It does not explain what 'segments' are, how the tool behaves, or what to expect in return, leaving significant gaps for an agent to understand and invoke the tool effectively in the context of sibling tools like 'get_all_players'.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 0 parameters with 100% coverage, meaning there are no parameters to document. The description does not add parameter details, which is appropriate here. A baseline of 4 is applied since no parameters exist, and the description does not mislead about inputs.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description 'PlayFab get all segments' restates the tool name with minimal elaboration. It specifies the action ('get all') and resource ('segments'), but lacks specificity about what 'segments' are in the PlayFab context or how this differs from sibling tools like 'get_all_players' or 'search_items'. This is borderline tautological, as it essentially repeats the name with the platform prefix added.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives. It does not mention sibling tools like 'get_all_players' or 'search_items', nor does it specify contexts, prerequisites, or exclusions for usage. This leaves the agent with no information to make an informed choice among available tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
search_itemsD
PlayFab search items
| Name | Required | Description | Default |
|---|---|---|---|
| continuationToken | No | An opaque token used to retrieve the next page of items, if any are available. | |
| count | Yes | Number of items to retrieve. This value is optional. Maximum page size is 50. Default value is 10. | |
| filter | No | An OData filter used to refine the search query (For example: "type eq 'ugc'"). More info about Filter Complexity limits can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search#limits | |
| orderBy | No | An OData orderBy used to order the results of the search query. For example: "rating/average asc" | |
| search | No | The text to search for. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden for behavioral disclosure. It reveals nothing about whether this is a read/write operation, authentication requirements, rate limits, pagination behavior (beyond what's implied by continuationToken in schema), error conditions, or response format. For a search tool with 5 parameters and no output schema, this is critically inadequate.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
While technically concise (two words), this is under-specification rather than effective brevity. The description fails to front-load essential information and doesn't earn its place - it provides almost no value beyond the tool name itself. A truly concise description would still convey core purpose and context.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's complexity (5 parameters, no output schema, no annotations), the description is completely inadequate. It doesn't explain what 'items' are, what search capabilities exist, how results are returned, or any behavioral characteristics. For a search operation that likely returns structured data, the absence of output schema means the description should at minimum indicate the nature of returned results.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema fully documents all 5 parameters. The description adds no parameter information beyond what's already in the schema. According to scoring rules, when schema coverage is high (>80%), the baseline is 3 even with no param info in description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description 'PlayFab search items' is a tautology that merely restates the tool name with a platform prefix. It doesn't specify what 'items' refers to (catalog items, inventory items, etc.), what action 'search' performs (filtering, text search, or both), or what resource domain this operates in. While it distinguishes from the sibling tools (which target players/segments rather than items), the purpose remains vague.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives. There's no mention of prerequisites, appropriate contexts, or comparison with other search methods. The sibling tools (get_all_players, get_all_segments) target different resources, but the description doesn't help an agent decide between searching items versus retrieving players/segments.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
TDQS
Each tool has a clearly distinct purpose targeting different PlayFab resources: players, segments, and items. There is no overlap in functionality, making it easy for an agent to select the correct tool without confusion.
All tool names follow a consistent verb_noun pattern (get_all_players, get_all_segments, search_items), using snake_case throughout. This predictability enhances readability and usability.
With only 3 tools, the server feels under-scoped for a platform like PlayFab, which typically involves more operations such as creating/updating players, managing items, or handling segments. This limited set may hinder agent workflows.
The toolset is severely incomplete for PlayFab's domain, covering only retrieval operations (get_all and search) without any create, update, or delete capabilities. This leaves significant gaps that will likely cause agent failures in broader tasks.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
Related MCP Connectors
- mcpOAuthcom.gibsonai
GibsonAI MCP server: manage your databases with natural language
Official Microsoft MCP Server to query Microsoft Entra data using natural language
MCP server unifying ERPs, CRMs, APIs and knowledge base for Claude, ChatGPT and Gemini.
The Ramp MCP server enables users to securely connect Ramp with AI assistants like ChatGPT and Claude to query financial data and take actions using natural language. It transforms Ramp's developer API into a SQL interface that LLMs can query, allowing admins to analyze spend trends, identify cost savings, and run complex SQL analyses on comprehensive datasets (transactions, purchase orders, vendors, users), while all users can manage cards, view transactions, request reimbursements, and get expense policy answers.
Related MCP Servers
- AlicenseNot gradedqualityCmaintenanceThis is a server that lets your LLMs (like Claude) talk directly to your BigQuery data! Think of it as a friendly translator that sits between your AI assistant and your database, making sure they can chat securely and efficiently.1,449147MIT
- AlicenseBqualityDmaintenanceA server that enables LLMs like Claude to interact with Azure Cosmos DB databases through natural language queries, acting as a translator between AI assistants and database systems.43MIT

Kuzu MCP serverofficial
AlicenseBqualityFmaintenanceThis server enables natural language interaction between a user and their Kuzu databases using clients like Claude Desktop or Cursor, allowing LLMs to retrieve the database schema, execute Cypher queries, create nodes, and establish relationships in the graph database.242MIT- AlicenseNot gradedqualityDmaintenanceNode.js server that connects to Azure Cosmos DB NoSQL database, allowing users to query products and orders through an AI Assistant in a NextJS frontend application.1MIT
Appeared in Searches
Latest Blog Posts
- Who's Calling? MCP Hosts Are an Identity Blind Spot (And the Spec Knows It)By Om-Shree-0709 on .mcpAgent IdentityOAuth 2.1
- Your AI Chatbot Just Exposed Your CEO's Salary to an InternBy Om-Shree-0709 on .Agent IdentityMCP SecurityOAuth Delegation
- Why MCP Servers Need Execution Sandboxing (And Why Your Current Stack Isn't Enough)By Om-Shree-0709 on .Agentic AiPrompt InjectionWebAssembly
MCP directory API
We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/akiojin/playfab-mcp-server'
If you have feedback or need assistance with the MCP directory API, please join our Discord server