duck-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| DUCK_TRAIN_HOST | No | SSH hostname of the GPU box used for training new behaviors. | duck-4090-wsl |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| duck_stateA | Current robot state: pose, body-frame velocity, active policy, whether it is upright/sitting/mid-trick, and the ball position. Cheap — poll freely. |
| duck_driveA | Set the walking velocity intent. vx: forward m/s (max ±0.3; the policy tracks ~half the commanded speed, so command 0.25+ for a brisk walk), vy: leftward m/s (max ±0.2), wz: counterclockwise yaw rate rad/s (max ±1.5). Nonzero engages the walking policy; all-zero hands back to standing. With duration_s (max 10): drive for that long, then stop and return the resulting state — one call instead of drive/poll/stop. Without it the intent persists until changed: the robot keeps walking between your tool calls, and the sim runs in real time, so returned state is already slightly stale when you read it. |
| duck_stopA | Zero all velocity intents — the duck stops walking and stands. |
| duck_trickA | Trigger a trick: 'sit', 'stand', 'ground_pick' (touch beak to floor), 'kick_left'/'kick_right' (stages the ball at that foot, then kicks), or 'roulade' (forward roll — NOTE: usually ends with the duck down, since no stand-up policy ships yet; follow with duck_reset). Episodic tricks hand control back to standing automatically after a few seconds. |
| duck_lookA | Point the head (radians; caps ~±1.4 yaw, ±1.1 pitch, ±0.31 roll). This is a command to the balance policy, not a servo write — the body compensates. All zeros returns the head to neutral. The gaze intent is sticky — it holds between tool calls until changed. |
| duck_cameraA | Render a camera frame of the sim. Views: 'follow' (behind the duck),
'front' (facing it), 'side', 'top'. |
| duck_pushA | Shove the duck: sets trunk velocity to |
| duck_resetA | Reset the sim: duck back to the origin in its default standing pose, ball back to its spawn. Discards the current episode — the escape hatch after a fall (there is no stand-up policy yet). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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