Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It states the intended action but does not disclose behavior around invalid targets, busy workers, ownership, cancellation of previous orders, or failure modes. This is minimal for a command that mutates game state.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.