Hello3DMCP Server
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TDQS
Scored across 61 tools
The tools are mostly distinct by target (model, key light, fill light, camera, background), but there is significant overlap in light manipulation: swing_*, walk_*, move_*_toward_direction, set_*_position_spherical, and set_*_distance all adjust light position in different but confusingly similar ways. The swing/walk/move/nudge/rotate families for lights can be hard to distinguish without deep reading.
The naming is mostly verb_noun (change_model_color, set_key_light_intensity, get_camera_fov), but there is inconsistency: some use 'change_', some 'set_', some 'get_', some 'swing_', 'walk_', 'nudge_', 'rotate_', 'dolly_', 'increase_', 'decrease_'. The verb families are semantically different but the pattern is not uniform, and 'dolly_camera' vs 'dolly_camera_in/out' is slightly redundant.
61 tools is far too many for a 3D scene manipulation server. The surface is heavily fragmented: light controls alone account for dozens of tools, with separate tools for every direction and relative/absolute variants. This could be consolidated into parameterized tools (e.g., set_light_position with direction and amount).
The domain is 3D scene manipulation (model, lights, camera, background), and the coverage is quite thorough: model color/size/rotation/scale, key and fill light color/intensity/position/size, camera dolly/FOV, background color, and connection URL. Minor gaps: no model loading/selection, no camera rotation/orbit, no rim light or environment controls, but for the apparent scope it's fairly complete.