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aidanouckama

Chess MCP Server

by aidanouckama

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    • A
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      Enables playing chess games with legal move validation and AI opponent moves powered by the Stockfish engine. Supports multiple concurrent games and provides moves in UCI format.
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    • F
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      Enables users to play interactive chess against the model inside ChatGPT, with the user taking white and the model black on a rendered board. Provides tools to start and end games, validate and apply both user and model moves, and retrieve the authoritative FEN, PGN, legal moves, and game history.
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    • F
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      Enables chess gameplay and interaction through MCP protocol. Allows users to play chess games, make moves, and manage chess sessions through natural language commands.
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    • A
      license
      Not graded
      quality
      D
      maintenance
      Play interactive chess games through conversation with move validation, Stockfish engine analysis, tactical puzzles, and a visual chess board widget in ChatGPT.
      11 npm
      2
      ISC

    TDQS

    A4/5.0

    Scored across 8 tools

    Disambiguation5/5

    Each tool clearly targets a distinct operation: game creation, state retrieval, visualization, move validation, move execution, AI move generation, undo, and evaluation. The only potential overlap between make_move and ai_make_move is explicitly differentiated by their descriptions and usage guidance.

    Naming Consistency4/5

    Tool names generally follow a verb_noun pattern with a common _tool suffix, making them predictable. Minor deviations include 'new_game' (which is adjective_noun rather than verb_noun) and 'ai_make_move' (which includes a prefix), but these do not significantly harm overall consistency.

    Tool Count5/5

    With 8 tools, the server is well-scoped for a chess MCP, covering creation, state inspection, moves, AI play, undo, and evaluation. Each tool has a clear purpose, and the count feels appropriate without being bloated or insufficient.

    Completeness4/5

    The toolset covers the core chess lifecycle: start a game, view state, validate/make moves (both manual and AI), undo, and evaluate. Minor gaps such as setting AI difficulty or importing arbitrary FEN positions exist, but they are not essential for basic usage and do not cause dead ends.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues