Enables a police agent to autonomously chase a thief in a peer-to-peer grid game using FastMCP for turn-based communication and decentralized orchestration.
Implements a distributed cops-and-robbers game agent as a FastMCP server, enabling peer-to-peer play with no central server. It manages turn-based moves, belief tracking, strategy selection, and secure protocol via SHA-256 commit-reveal.
Runs a decentralized thief agent for a peer-to-peer cops-and-robbers game, using FastMCP to exchange moves and messages with a police agent while employing Bayesian belief and credibility-based bluffing strategies.
Enables AI agents to publish themselves, discover each other, and establish authenticated encrypted connections without central infrastructure, using a decentralized agent-to-agent networking protocol.