Runs a decentralized thief agent for a peer-to-peer cops-and-robbers game, using FastMCP to exchange moves and messages with a police agent while employing Bayesian belief and credibility-based bluffing strategies.
Enables decentralized turn-based gameplay between thief and police agents in a peer-to-peer network, handling turn coordination, message passing, and protocol enforcement.
Implements a distributed cops-and-robbers game agent as a FastMCP server, enabling peer-to-peer play with no central server. It manages turn-based moves, belief tracking, strategy selection, and secure protocol via SHA-256 commit-reveal.
MCP server for multi-agent collaboration enabling AI agents to communicate, delegate tasks, and share artifacts across clients and machines with federation support.
An MCP server that enables coordination of agents through shared finite state machines (puzzles) where clients can create, monitor, and trigger state transitions of stateful resources.