Implements a distributed cops-and-robbers game agent as a FastMCP server, enabling peer-to-peer play with no central server. It manages turn-based moves, belief tracking, strategy selection, and secure protocol via SHA-256 commit-reveal.
Enables a police agent to autonomously chase a thief in a peer-to-peer grid game using FastMCP for turn-based communication and decentralized orchestration.
Enables decentralized turn-based gameplay between thief and police agents in a peer-to-peer network, handling turn coordination, message passing, and protocol enforcement.
MCP server for permissioned, structured agent-to-agent communications, enabling agents to coordinate and negotiate through scoped, typed messages with authentication and audit logging.