Infinite Backlog MCP Server
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TDQS
Scored across 28 tools
The IB-specific tools (set_game_progress, add_game_content, add_game_platform_copy, set_game_acquisition) have very detailed descriptions that draw boundaries, but they still overlap conceptually (content vs. copy vs. acquisition on the same edit form). Additionally, the generic browser primitives (click, fill, search_games) overlap with the higher-level deterministic tools and run_browser_use_task explicitly, and the three read-only collection listers (list_related_content, list_collection_content_menus, list_collection_game_options) are easy to confuse.
The Infinite Backlog domain tools consistently use a verb_noun snake_case pattern (set_game_progress, add_game_content, delete_game_review, list_play_records). However, the browser-automation primitives deviate: bare verbs (click, fill), bare nouns (current_url, screenshot), and mixed forms (open_site, get_page_text) coexist, breaking the otherwise predictable convention.
28 tools is on the heavy side for a single-site automation server, and the generic Playwright primitives (click, fill, evaluate_js, get_page_html, get_links) add surface that partly duplicates the deterministic tools. The count is defensible given the broad domain (progress, play records, ratings, reviews, copies, acquisition, content, and browser automation), but it sits at the borderline-heavy end.
Coverage is broad: play records and categories, progress, ratings, reviews, acquisition info, platform copies, DLC/packs/editions, and reads for all of these, plus a browser fallback. Minor gaps exist such as adding a brand-new game to the collection from scratch and no dedicated edition/DLC-orchestration beyond add_game_content, but core CRUD across the collection lifecycle is largely present.