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a951753abc

RPG Maker MZ MCP Server

by a951753abc

generate_quest

Creates quest designs with objectives, rewards, and event flow for RPG Maker MZ projects from a quest type and description.

Instructions

Generate a quest design with objectives, rewards, and event flow.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
questTypeYesQuest type
difficultyNonormal
rewardTypeNomixed
descriptionYesQuest description or theme

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must carry the full behavioral burden, but it does not. It mentions the generated components, yet says nothing about persistence, permissions, determinism, side effects, or how this relates to sibling tools that create events or entities.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no filler or redundancy. It is appropriately sized for its content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a generator tool with four parameters, no output schema, and no annotations, the description is too thin. It omits output structure, side effects, and how it fits with sibling generation tools, leaving an agent without enough context to call it confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 50%, and the description does little to compensate. It does not explain the meaning or effect of questType, difficulty, or rewardType parameters; 'rewards' only loosely hints at rewardType, leaving the other two undocumented beyond their enum values.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb+resource ('Generate a quest design') and names the generated components ('objectives, rewards, and event flow'). It is clear what the tool does, but it does not distinguish itself from siblings like generate_scenario or generate_dialogue.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as generate_scenario or generate_dialogue. The description only states what it does, not the context or prerequisites for invocation.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.