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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoSet to "true" to enable detailed server-side debug logging
GODOT_PATHNoPath to the Godot executable (overrides automatic detection)

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_editorC

Launch Godot editor for a specific project

run_projectC

Run the Godot project and capture output

get_debug_outputB

Get the current debug output and errors

stop_projectA

Stop the currently running Godot project

get_godot_versionA

Get the installed Godot version

list_projectsA

List Godot projects in a directory

get_project_infoB

Retrieve metadata about a Godot project

create_sceneC

Create a new Godot scene file

add_nodeC

Add a node to an existing scene

load_spriteC

Load a sprite into a Sprite2D node

export_mesh_libraryB

Export a scene as a MeshLibrary resource

save_sceneC

Save changes to a scene file

get_uidB

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uidsB

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.4/5.0

Scored across 14 tools

Disambiguation5/5

Each tool has a clearly distinct purpose targeting specific Godot operations like scene management, project handling, debugging, or resource management. There is no significant overlap between tools, making it easy for an agent to select the correct one based on the task.

Naming Consistency4/5

Most tools follow a consistent verb_noun pattern (e.g., add_node, create_scene, get_debug_output), but there are minor deviations like 'load_sprite' (which could be 'load_sprite_into_node' for full consistency) and 'update_project_uids' (which uses a plural noun). Overall, the naming is readable and predictable.

Tool Count5/5

With 14 tools, this server is well-scoped for Godot development tasks, covering scene creation, project management, debugging, and resource handling. Each tool earns its place without feeling excessive or insufficient for the domain.

Completeness4/5

The tool set provides comprehensive coverage for core Godot workflows, including scene lifecycle (create, add, save), project operations (list, run, stop), and debugging. Minor gaps might include more advanced features like script editing or asset import, but the surface is largely complete for typical development tasks.