apply_palette_preset
Apply a retro palette preset (gameboy, pico8, etc.) to an Aseprite file. Existing colors remain; use quantize_to_palette to snap pixels.
Instructions
Set the sprite palette to a built-in retro preset.
This only sets the palette; existing pixels keep their colors. Use quantize_to_palette afterwards to snap pixels to the new palette.
Args: filename: Aseprite file to modify preset: One of: gameboy, monochrome, grayscale_4, cga, pico8, c64, dawnbringer16, dawnbringer32
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"filename": "<filename>",
"preset": "<preset>"
},
"name": "apply_palette_preset"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filename | Yes | ||
| preset | Yes |