Aseprite MCP Tools
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Related Servers
- AlicenseBqualityCmaintenanceEnables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.116MIT
- AlicenseCqualityBmaintenanceEnables AI assistants to control Aseprite for drawing and editing images through its API.59605MIT
- AlicenseNot gradedqualityCmaintenanceEnables AI agents to create, inspect, edit, and export pixel art, sprites, animations, and spritesheets using headless Aseprite, and to convert arbitrary images into indexed pixel art.MIT
- AlicenseAqualityAmaintenanceEnables AI assistants to draw live in Aseprite, creating and editing sprites, using drawing tools, managing layers and frames, and viewing results as images.2233MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.MIT
- AlicenseBqualityBmaintenanceEnables an AI agent to create and edit pixel art directly in Aseprite — building sprites, layers, frames, animation tags and palettes, painting pixels and primitives, inspecting the rendered result, and exporting GIFs or sprite sheets. All work lands on real .aseprite files that can be opened and edited by hand.431MIT
TDQS
Scored across 113 tools
Several tools overlap in purpose, such as draw_circle vs draw_circle_at, adjust_hsl vs adjust_hsl_native, and outline_cel vs outline_native, which may confuse agents. The distinction between base and 'at' variants is clear but adds redundancy.
Most tools follow a consistent verb_noun pattern in snake_case, e.g., add_frame, delete_layer, export_sprite. Minor deviations like animation_workflow_guide and get_sprite_info are acceptable but slightly break the pattern.
With 113 tools, the server is overly large for typical MCP usage. Many tools are redundant (e.g., multiple tween and shape-drawing variants), suggesting the set could be streamlined to reduce cognitive load.
The tool set covers a wide range of pixel-art and animation operations, including layers, frames, palettes, tilemaps, and exports. Minor gaps exist (e.g., no bulk frame deletion), but overall the surface is comprehensive for the domain.