start_stop_play
Start or stop play-testing in Roblox Studio using a boolean parameter.
Instructions
Start or stop play-testing in Roblox Studio
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| is_start | Yes | true to start play-testing, false to stop |
Start or stop play-testing in Roblox Studio using a boolean parameter.
Start or stop play-testing in Roblox Studio
| Name | Required | Description | Default |
|---|---|---|---|
| is_start | Yes | true to start play-testing, false to stop |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, and the description does not disclose behavioral traits like permissions, side effects, or whether the studio must be open. Only states the basic action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence with no waste. However, it could include brief context like prerequisites without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simple tool (1 boolean param, no output schema), the description is adequate but missing details like return behavior or state requirements. Agent might need more context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100% for the sole parameter 'is_start', so the description adds no extra meaning beyond the schema. Baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Start or stop' and the resource 'play-testing in Roblox Studio', distinguishing it from sibling tools like cloud operations or other studio commands.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives such as get_studio_state or other play-testing related commands. Missing when-not-to-use or prerequisites.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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