Skip to main content
Glama

๐Ÿ–ฅ๏ธ Computer use for all agents

A local remote-control system for AI agents: watch your computer's screen live and send mouse/keyboard commands to it. Everything runs on your own machine โ€” no data ever leaves it, no cloud middleman.


If You Are an AI Agent

Read AGENT_GUIDE.md first โ€” it is written for you: endpoints, safety gates and working recipes. This README is the human-facing reference.

First ask the server what it is โ€” GET /api/capabilities โ†’ platform. Windows: follow the whole guide as written. Linux: check echo $XDG_SESSION_TYPE โ€” X11 is supported (guide โ†’ Linux (X11) Usage); Wayland is unsupported: the server refuses to start, HTTP 501 UNSUPPORTED_DISPLAY_SERVER (switch to an X11 session). Full routing lives in AGENT_GUIDE.md โ†’ Find Your Environment First.


Related MCP server: pov

Why Screen Control?

AI agents today can write code and call APIs โ€” but they can't see or touch your desktop. Screen Control gives any agent general-purpose computer use over a clean, safety-gated HTTP/MCP interface:

  • Perceive โ€” OCR for text, single frames or a live MJPEG stream for vision-capable models, and a text-only diff endpoint for models that can't consume images at all.

  • Act โ€” absolute and relative mouse, Unicode-safe keyboard, window management, background (focus-free) control, virtual desktops.

  • Stay safe โ€” token auth, blocked deadly shortcuts, focus guard, a stuck-input watchdog and an emergency failsafe are all enforced server-side, no matter how confused the agent gets.

One process, zero configuration, works with any language that can speak HTTP โ€” or natively through MCP in Claude Desktop, Cursor, VS Code and cloud agents.

Performance Is Agent-Bound

Screen Control is the perception and actuation layer โ€” the eyes and hands. The effective speed and capability of any agent using it are bounded by that agent itself and by the environment it runs in:

  • Thinking speed โ€” one action per agent "turn": the perceive โ†’ plan โ†’ act โ†’ verify loop lives in the agent, so model inference latency and reasoning depth directly set the pace. The API itself adds only milliseconds per call.

  • Context capacity โ€” screen readings (OCR text, frames, diffs) consume the agent's context window; a larger window means more situational awareness before verification degrades.

  • Runtime environment โ€” network latency, MCP/HTTP round-trip overhead, tool-call limits and hosting constraints all stack on top of the loop.

In practice this means: the same repo makes a fast reasoning model fast and capable, and makes a slow model slow โ€” the toolchain is not the bottleneck. Real-time or action-heavy tasks need an agent with fast inference and tight tool-loop latency; slower agents should prefer deliberate, verification-heavy tasks.


Table of Contents


Features

Feature

Description

๐Ÿ–ผ๏ธ Live screen feed

Continuously refreshing screenshot in the browser

๐Ÿ–ฑ๏ธ Mouse control

Click, right-click, double-click, scroll, drag & drop via live screenshot

โŒจ๏ธ Keyboard control

Text typing (Unicode/Turkish included, layout-independent), keys and shortcuts (Ctrl+C, Alt+Tabโ€ฆ)

๐Ÿ‘๏ธ OCR

Converts on-screen text to machine-readable format

๐Ÿ“ท Vision access

Raw-pixel paths for image-capable models: single frames, MJPEG stream, text-based motion detection

๐ŸชŸ Window management

List, focus, safe close (WM_CLOSE), kill (task-manager style)

๐Ÿ–ฅ๏ธ Focus-free control

Read/write background windows via PostMessage without stealing focus

๐ŸŽฎ Game mode

Camera look via relative mouse movement, hold-to-move keys

๐Ÿ” Token auth

Every request requires X-Auth-Token (CSRF protection)

๐Ÿฆบ Stuck-input watchdog

Auto-releases held keys after 30 s of inactivity

๐Ÿ›Ÿ Failsafe

Cursor to top-left corner aborts all commands (disabled in game mode)


Architecture

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                    Browser (Web UI)                      โ”‚
โ”‚  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚
โ”‚  โ”‚  Live     โ”‚  โ”‚  Control  โ”‚  โ”‚  Windows / Game Mode   โ”‚ โ”‚
โ”‚  โ”‚  View     โ”‚  โ”‚  Panel    โ”‚  โ”‚  Panel                 โ”‚ โ”‚
โ”‚  โ””โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚
โ”‚       โ”‚              โ”‚                     โ”‚              โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
        โ”‚              โ”‚                     โ”‚
        โ–ผ              โ–ผ                     โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                  HTTP API (Flask)                        โ”‚
โ”‚                  127.0.0.1:8745                           โ”‚
โ”‚                                                         โ”‚
โ”‚  /api/screenshot    /api/mouse     /api/key              โ”‚
โ”‚  /api/vision/*      /api/ocr       /api/window           โ”‚
โ”‚  /api/game          /api/held      /api/release_all      โ”‚
โ”‚  /api/windows       /api/desktops  /api/desktop          โ”‚
โ”‚                                                         โ”‚
โ”‚  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”   โ”‚
โ”‚  โ”‚ Auth Layer  โ”‚  โ”‚  Watchdog    โ”‚  โ”‚  OCR Engine  โ”‚   โ”‚
โ”‚  โ”‚ (token)     โ”‚  โ”‚  (30s auto)  โ”‚  โ”‚  (RapidOCR)  โ”‚   โ”‚
โ”‚  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
        โ”‚              โ”‚                     โ”‚
        โ–ผ              โ–ผ                     โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                  control.py (Core)                        โ”‚
โ”‚                                                         โ”‚
โ”‚  Screen:  mss (fast capture), PIL (processing)          โ”‚
โ”‚  Mouse:   pyautogui (absolute), SendInput (relative)    โ”‚
โ”‚  Keyboard: pyautogui + SendInput+KEYEVENTF_UNICODE      โ”‚
โ”‚  Windows: Win32 API (EnumWindows, SetForegroundWindow)   โ”‚
โ”‚  Background: PrintWindow (capture), PostMessage (input)  โ”‚
โ”‚  Virtual Desktops: pyvda                                 โ”‚
โ”‚  Game Mode: ClipCursor + MOUSE_MOVE_RELATIVE             โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚              backends/ (pluggable)           โ”‚
โ”‚  WindowsBackend  โ”‚ LinuxBackend โ”‚ MacOSBackendโ”‚
โ”‚      (full)      โ”‚    (X11)     โ”‚   (stub)   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

Coordinates & Concurrency

Per-Monitor DPI awareness. control.py calls SetProcessDpiAwarenessContext(PER_MONITOR_AWARE_V2) at import time โ€” before the pyautogui import, because pyautogui touches coordinate APIs during import and would otherwise lock the process to the interpreter manifest's default (system-aware). With PMv2 active, every coordinate in the system is a physical pixel end to end: mss capture, OCR bounding boxes, pyautogui/SendInput clicks, ClipCursor. On High-DPI displays (125%/150% scaling) nothing drifts between what OCR reports and where the mouse clicks.

Lock architecture. The server uses two independent locks instead of one global lock:

Lock

Protects

Endpoints

_input_lock

mouse, keyboard, game mode, window ops

/api/mouse, /api/key, /api/game, /api/window/post, ...

_read_lock

capture, OCR, vision, enumeration

/api/screenshot, /api/ocr, /api/vision/*, /api/windows, ...

A slow OCR (3โ€“5 s on a busy screen) no longer freezes concurrent screenshot or vision reads โ€” reads queue behind reads, inputs behind inputs.

Live-Loop Working Principle

This system is designed for a live perceive-act loop, not pre-written command chains:

  1. READ โ€” OCR or vision reads the screen before and after every action

  2. ONE ACTION โ€” each round sends a single command

  3. VERIFY โ€” acceptance is "it appeared on screen", not "I sent it"

  4. ADAPT โ€” if verification fails, the next step changes based on what is actually seen

This is enforced by the expect_hwnd guard: typing is refused (409) if the foreground window doesn't match the target.


Installation

Pick the version that fits how your agent works:

You are...

Version

Install

An AI agent user (Claude Code, Cursor, skills-capable agents)

Skill

Skill version โ€” copy skills/computer-use/ into the agent's skills folder

An MCP-capable app (Claude Desktop, VS Code, cloud agents)

MCP

MCP Support โ€” mcp_server.py over stdio or streamable-HTTP

A developer / API client

REST

this page โ€” pip install -r requirements.txt + python server.py

Skill version

The portable agent skill lives in skills/computer-use/ (SKILL.md plus a full API reference). It teaches any skills-capable agent the perceive-act-verify loop, the safety rules and the endpoint catalogue โ€” the agent then drives a running server.

# Claude Code โ€” user-level (available in every project)
cp -r skills/computer-use ~/.claude/skills/

# Claude Code โ€” this project only
mkdir -p .claude/skills && cp -r skills/computer-use .claude/skills/

For other skill-capable agents, copy the folder into that agent's own skills directory. Either way the server must be running (python server.py) โ€” the skill provides instructions, not a backend.

REST server

cd screen-control
pip install -r requirements.txt

Requirements

Package

Purpose

Required?

mss

Fast screen capture

โœ… Yes

pyautogui

Mouse/keyboard control

โœ… Yes

pyvda

Virtual desktop management

โœ… Yes

flask

HTTP server

โœ… Yes

Pillow

Image processing

โœ… Yes

rapidocr-onnxruntime

OCR (screen text reading)

โš ๏ธ Optional

Note: The OCR package is large and may take a while to install. If it fails, everything else still works โ€” only the OCR feature is unavailable.

System Requirements

  • OS: Windows 10/11 (x64), or Linux (Ubuntu/Mint family, X11 session โ€” see Linux (X11))

  • Python: 3.10+

  • Display: Any resolution; the system adapts automatically


Linux (X11)

Linux is supported with limits (ROADMAP Phase 5) โ€” tested on Linux Mint with Cinnamon in an X11 session; other X11 desktop environments are expected to work. Windows remains the reference backend.

Requirements

  • OS: Ubuntu / Linux Mint family (apt-based)

  • Session: X11 โ€” check this first:

echo $XDG_SESSION_TYPE    # must print: x11
  • Wayland? Not supported โ€” the server fails fast instead of half-working (see Known limitations).

  • System packages (installed by the setup script below):

sudo apt install -y xdotool wmctrl imagemagick python3-venv python3-tk python3-dev

xdotool drives input/focus, wmctrl window management, ImageMagick's import captures window pixels (optional โ€” an mss region fallback exists), python3-venv creates the virtualenv and python3-dev lets evdev (game mode) compile from source.

One-command setup

cd screen-control
./install-linux.sh

The script is idempotent and checks, in order: Wayland (exits with a clear message), DISPLAY, the apt packages, the .venv virtualenv, pip install -r requirements.txt, and finally reports whether game mode can work.

uinput permissions (game mode)

Game mode writes to /dev/uinput. Verify access with:

[ -w /dev/uinput ] && echo "game mode: OK" || echo "game mode: unavailable"

If it is unavailable, either remediation works (spec ยง5.4):

sudo usermod -aG input $USER        # then log out and back in
# โ€” or a udev rule:
echo 'KERNEL=="uinput", MODE="0660", GROUP="input"' | sudo tee /etc/udev/rules.d/99-uinput.rules
sudo udevadm control --reload && sudo udevadm trigger

Everything except game mode works without this access.

Run

./start-server.sh
# โ†’ same API as Windows: http://127.0.0.1:8745 (X-Auth-Token from .token)

Known limitations (Linux X11)

Limitation

Detail

X11 only

On Wayland the backend fails fast: ApiError("UNSUPPORTED_DISPLAY_SERVER") (HTTP 501), and server.py prints that message and exits instead of serving. Fix: log out โ†’ session chooser at the login screen โ†’ "Cinnamon on Xorg". Wayland support is ROADMAP Phase 6.

Background input = focus-first

Every /api/window/post action focuses the target window first, then sends input globally (X11 has no reliable posted-message path) โ€” i.e. focus stealing. capabilities.background_input is false.

No cursor clip in game mode

X11 cannot clip the cursor โ€” the game must capture the pointer itself. Emergency stop: physical Esc/Alt+Tab or POST /api/release_all.

No virtual desktops

capabilities.virtual_desktops is false; GET /api/desktops and POST /api/desktop return 503.

Fractional scaling untested

The verification display runs at scaling 1.0; coordinates under fractional scaling are unverified.

capture_window (window capture)

Client area only, for both client=0 and client=1 โ€” decorations are not captured (on Windows client=0 includes the frame). Uses ImageMagick import when installed (usually the window's own pixels even when occluded); otherwise falls back to an mss region grab of the window's rectangle, so an occluded window shows whatever is on top. Failures map to HTTP 409.

Window geometry source

rect comes from xwininfo -root -tree absolute bounds โ€” outer/frame bounds (Windows GetWindowRect parity); client_to_screen uses xwininfo "Absolute upper-left".

window_hotkey response

Returns {"ok","vk","vks"}; for the hotkey action vk (X11 keysym) exists only on Linux (Windows returns {"ok","vks"}) โ€” cross-platform code must read vks.

Agent note: OCR is the slowest read (โ‰ˆ5โ€“6 s full-screen measured). Prefer /api/vision/frame or /api/stream for repeated reads, use region OCR, and batch reads between actions โ€” see AGENT_GUIDE.md โ†’ Linux (X11) Usage.


Quick Start

# 1. Start the server
cd screen-control
python server.py

# 2. Open in browser
#    http://127.0.0.1:8745

# 3. Or control via API
TOKEN=$(cat .token)
curl -H "X-Auth-Token: $TOKEN" http://127.0.0.1:8745/api/screenshot -o screen.jpg

API Reference

Capabilities

Returns the active backend name and what it can do. Agents should call this first (see ROADMAP.md for the multi-platform plan).

GET /api/capabilities
โ†’ {"ok": true, "backend": "windows",
   "capabilities": {"screen_capture": true, "game_mode": true, ...}}

Feature values: true (supported), false (absent), null (unknown โ€” stub backend), "optional" (depends on an optional dependency).

Platform Support Matrix

Capability

Windows

Linux X11

Linux Waylandโ€ 

macOS

Screen capture

Full

Full

Portal-dependent

Permission required

OCR

Full/optional

Full/optional

Full/optional

Full/optional

Mouse control

Full

Full

Restricted

Accessibility permission

Keyboard control

Full

Full

Restricted

Accessibility permission

Window enumeration

Full

WM-dependent

Limited

Accessibility/API-dependent

Background input

Strong

Focus-first (stealing)

Usually unavailable

Limited

Virtual desktops

Supported

No (503)

DE/WM-dependent

Spaces-specific

Game mode

Supported

Experimental

Limited

Experimental

Linux X11 is implemented and supported with limits โ€” setup, requirements and the full limitations list are in Linux (X11). Wayland fails fast with UNSUPPORTED_DISPLAY_SERVER (501), and macOS remains a fail-closed stub: every operation returns BACKEND_UNAVAILABLE (501) until ROADMAP Phase 7. Windows is the reference backend.

โ€  Wayland column is hypothetical capability planning only โ€” the server never starts on Wayland (see the note above), so no Wayland cell is currently reachable.

Authentication

Every request must include the X-Auth-Token header. The token is generated on each server start and written to .token.

TOKEN=$(cat .token)

Code

Meaning

401

Missing or invalid token

415

POST without Content-Type: application/json

Token bootstrap (for the bundled web UI):

GET /token
โ†’ {"ok": true, "token": "abc123..."}

The /token endpoint answers only loopback callers on a loopback bind: the check uses the accepted socket's peer address (a LAN client cannot spoof it), the Host header guards against DNS rebinding, and the response is never cached. When the server is bound to 0.0.0.0 or is reached from a non-loopback peer, /token returns 403.


Screen Capture

GET /api/screenshot

Returns a JPEG screenshot.

Parameter

Type

Default

Description

monitor

int

1

Monitor index

region

string

โ€”

x,y,w,h sub-region

curl -H "X-Auth-Token: $TOKEN" -o screen.jpg http://127.0.0.1:8745/api/screenshot
curl -H "X-Auth-Token: $TOKEN" "http://127.0.0.1:8745/api/screenshot?region=0,0,800,600"

GET /api/info

Returns screen dimensions and system state.

{"ok": true, "width": 1920, "height": 1080, "ocr_available": true,
 "failsafe": true, "game_mode": false}

Mouse Control

POST /api/mouse

action

Required params

Optional params

Description

move

x, y

duration (default 0.15)

Move cursor to absolute position

click

x, y

button (left/right), clicks (default 1)

Click at position

scroll

clicks

x, y

Scroll wheel (positive=up)

drag

x1, y1, x, y

duration, button

Drag between two points

down

button (default "left")

โ€”

Press and hold mouse button

up

button (default "left")

โ€”

Release held mouse button

# Click at center of screen
curl -X POST http://127.0.0.1:8745/api/mouse -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action":"click","x":960,"y":540,"button":"left"}'

# Right-click
curl -X POST http://127.0.0.1:8745/api/mouse -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action":"click","button":"right","x":960,"y":540}'

# Scroll down
curl -X POST http://127.0.0.1:8745/api/mouse -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action":"scroll","clicks":-3}'

Keyboard Control

POST /api/key

action

Required params

Description

press

key

Press and release a key

down

key

Hold a key down (tracked for watchdog)

up

key

Release a held key

hotkey

keys (array)

Key combination (e.g. ["ctrl","c"])

type

text

Type text (Unicode, layout-independent)

Optional param

Default

Description

expect_hwnd

โ€”

Window handle to verify focus (409 if mismatch)

interval

0.03

Delay between characters for type

# Press Enter
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"press","key":"enter"}'

# Ctrl+C
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"hotkey","keys":["ctrl","c"]}'

# Type text (Turkish characters supported)
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"type","text":"Merhaba dรผnya"}'

# Hold W key down (for walking in games)
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"down","key":"w"}'

OCR (Screen Reading)

POST /api/ocr

Converts on-screen text to machine-readable format.

Param

Type

Default

Description

region

array

โ€”

[x, y, w, h] sub-region (faster)

{
  "ok": true,
  "text": "Hello World\nFile Edit View",
  "lines": ["Hello World", "File Edit View"],
  "items": [
    {"text": "Hello World", "x": 960, "y": 40},
    {"text": "File Edit View", "x": 100, "y": 15}
  ]
}
# Full screen OCR
curl -X POST http://127.0.0.1:8745/api/ocr -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{}'

# Region-only (faster, ~10x for small regions)
curl -X POST http://127.0.0.1:8745/api/ocr -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"region":[0,0,800,100]}'

Vision Access (Image Models)

Three endpoints for models that can consume images:

Endpoint

Description

GET /api/vision/frame

Single JPEG frame (raw or base64)

GET /api/stream

MJPEG live stream

POST /api/vision/diff

Text-based motion detection (no vision needed)

GET /api/vision/frame

Param

Default

Description

scale

1.0

Downscale factor (0.5 = half size)

gray

0

1 for greyscale

quality

80

JPEG quality (20-95)

format

โ€”

base64 for JSON response

region

โ€”

x,y,w,h sub-region

# Half-size greyscale frame as base64 (for text-only models)
curl "http://127.0.0.1:8745/api/vision/frame?scale=0.5&gray=1&format=base64" \
  -H "X-Auth-Token: $TOKEN"

GET /api/stream

MJPEG live stream. Drop into <img src> or consume frame-by-frame.

Param

Default

Description

fps

10

Frames per second (1-30)

quality

70

JPEG quality

scale

1.0

Downscale factor

region

โ€”

x,y,w,h sub-region

POST /api/vision/diff

Text-based motion detection โ€” no vision model required.

Body

Description

{}

Compare against last stored frame

{"grab":"gray"}

Store current frame for next comparison

{"b64_prev":"..."}

Compare against provided previous frame

{
  "ok": true,
  "changed": true,
  "changed_pct": 12.5,
  "bbox": [100, 200, 400, 350],
  "tiles": [
    {"row": 2, "col": 4, "pct": 35.2, "center": [1000, 390]}
  ]
}

Window Management

GET /api/windows

List all visible windows.

{
  "ok": true,
  "windows": [
    {
      "hwnd": 123456,
      "title": "My Application",
      "process": "app.exe",
      "pid": 7890,
      "focused": true,
      "rect": [0, 0, 1920, 1080],
      "desktop": 1
    }
  ]
}

POST /api/window

action

Required

Optional

Description

focus

hwnd

โ€”

Bring window to foreground

close

hwnd

expect_title, expect_process

Safe close via WM_CLOSE

kill

hwnd, pid

โ€”

Force kill (task-manager style)

topmost

hwnd

โ€”

Set always-on-top

untopmost

hwnd

โ€”

Remove always-on-top

maximize

hwnd

โ€”

Maximise window

# Focus a window
curl -X POST http://127.0.0.1:8745/api/window -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"hwnd":12345,"action":"focus"}'

# Safe close (with title verification)
curl -X POST http://127.0.0.1:8745/api/window -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action":"close","hwnd":12345,"expect_title":"Notepad"}'

# Kill process
curl -X POST http://127.0.0.1:8745/api/window -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"kill","hwnd":12345,"pid":7890}'

POST /api/launch

Spawn an application, open a URL, or open a local file. Exactly one of app | url | file. Never runs through a shell: app is a plain command name resolved on PATH ([A-Za-z0-9._+-]+), url/file go through xdg-open.

Launch policy: interpreter and executor names (python*, node, sh/bash/cmd/powershell, env, xargs, sudo, curl, โ€ฆ) are refused with 400 โ€” /api/launch is for GUI applications, not a remote code-execution endpoint.

Field

Type

Description

app

string

Command name; must exist on PATH (else 400)

url

string

scheme://... (e.g. https://, steam://)

file

string

Absolute path to an existing file

args

list

Arguments for app only

expect_title

string

Also wait for a window whose title contains it

timeout

number

Wait for expect_title: default 10, max 30 s

{"ok": true, "pid": 4321, "window": {"hwnd": ..., "title": "..."}}

With expect_title, window is the match or null (spawn succeeded, no window yet) โ€” the HTTP status stays 200 either way.

curl -X POST http://127.0.0.1:8745/api/launch -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"app":"firefox","expect_title":"Mozilla Firefox","timeout":15}'

GET /api/window/wait

Block until a window whose title contains title (case-insensitive substring) appears, then return it. timeout default 10 s, max 30 s; 200 with the window, or 408 OPERATION_TIMEOUT.

curl -H "X-Auth-Token: $TOKEN" \
  "http://127.0.0.1:8745/api/window/wait?title=Notepad&timeout=10"

Focus-Free (Background) Control

Read and control windows without stealing focus โ€” the user keeps working on their main desktop.

Linux (X11) note: background control there is focus-first โ€” the target window is focused, then input is sent globally (focus stealing). Only background capture is truly focus-free. See Known limitations.

GET /api/window/capture

Capture a window via PrintWindow (works even on another virtual desktop).

Param

Description

hwnd (required)

Window handle

client

1 = client area only

ocr

1 = return OCR text instead of image

# Capture window as PNG
curl "http://127.0.0.1:8745/api/window/capture?hwnd=12345" \
  -H "X-Auth-Token: $TOKEN" -o window.png

# Capture + OCR in one call
curl "http://127.0.0.1:8745/api/window/capture?hwnd=12345&ocr=1" \
  -H "X-Auth-Token: $TOKEN"

POST /api/window/post

Send input to a window, choosing the delivery path automatically.

action

Description

type

Type text (Unicode-safe)

key

Send a key press

hotkey

Send a key combination

click

Click at client coordinates

scroll

Scroll the window

drag

Drag inside the window

Optional mode parameter controls routing:

mode

Behavior

auto (default)

Decided by input-mode probe (see below)

background

Force PostMessage path (window keeps focus/z-order)

focused

Force focus + SendInput path

# Type into a background Notepad
curl -X POST http://127.0.0.1:8745/api/window/post -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"hwnd":12345,"action":"type","text":"Hello from background!"}'

Routing rules (mode=auto):

  • postmessage โ€” classic Win32 app: background PostMessage, no focus change.

  • uia โ€” WinUI/UWP/XAML surface (single DirectX canvas, no Win32 child controls): posted messages are silently swallowed, so the window is focused and the action is replayed through SendInput (client coords converted to screen). This is the documented fallback for modern apps.

  • focused โ€” window is already foreground: focused SendInput path.

  • invalid โ€” HTTP 409; not a reachable top-level window.

GET /api/window/input-mode

Classify how a window receives input before posting to it. Returns one of focused | postmessage | uia | invalid.

curl "http://127.0.0.1:8745/api/window/input-mode?hwnd=12345" \
  -H "X-Auth-Token: $TOKEN"

WinUI note: New Notepad (and other XAML-hosted apps) has no classic child Edit control to post to โ€” the whole UI is one DirectX surface. input-mode reports uia for these; /api/window/post then automatically uses the focused SendInput path. /api/window/children remains useful for classic apps with real child controls.

GET /api/window/children

List child controls of a window (class name + title + hwnd).

curl "http://127.0.0.1:8745/api/window/children?hwnd=12345" -H "X-Auth-Token: $TOKEN"

Virtual Desktops

GET /api/desktops

List all virtual desktops.

POST /api/desktop

action

Params

Description

switch

number

Switch to desktop N

create

โ€”

Create a new desktop

curl http://127.0.0.1:8745/api/desktops -H "X-Auth-Token: $TOKEN"

curl -X POST http://127.0.0.1:8745/api/desktop -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"switch","number":2}'

Game Mode

action

Params

Description

start

sensitivity (default 12)

Lock cursor to center, enable game input

move

dx, dy, sensitivity

Rotate camera (relative mouse)

stop

โ€”

Release cursor + all held input

heartbeat

โ€”

Keep-alive for long holds

# Start game mode
curl -X POST http://127.0.0.1:8745/api/game -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"start","sensitivity":12}'

# Look right
curl -X POST http://127.0.0.1:8745/api/game -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"move","dx":50,"dy":0}'

# Hold W to walk forward
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"down","key":"w"}'

# ... later ...
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"up","key":"w"}'

# Stop game mode
curl -X POST http://127.0.0.1:8745/api/game -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"stop"}'

Safety Endpoints

GET /api/held

Returns currently held keys/buttons and watchdog status.

{
  "ok": true,
  "keys": ["w", "shift"],
  "buttons": ["left"],
  "game_mode": true,
  "idle_seconds": 5.2,
  "watchdog_count": 0,
  "last_watchdog": null
}

POST /api/release_all

Emergency: release everything (held keys, mouse buttons, game-mode cursor lock).

curl -X POST http://127.0.0.1:8745/api/release_all -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{}'


๐Ÿค– For AI Agents

A dedicated, comprehensive guide for AI agents (LLMs, vision models, automation frameworks) is available in AGENT_GUIDE.md.

Prefer loading this as a skill instead of browsing docs? Install the Skill version.

It covers:

  • Environment routing โ€” find Windows vs Linux (X11/Wayland) first

  • Perceive-act loop (read โ†’ plan โ†’ act โ†’ verify)

  • Focus guard (expect_hwnd) to prevent wrong-window accidents

  • App automation and game control workflows

  • Linux (X11) usage: slow-OCR batching, capture semantics, game-mode caveats

  • Vision access for image-capable models

  • Text-based motion detection

  • Bandwidth optimization

  • Complete curl examples


MCP Support (One-Click Cloud Agents)

Model Context Protocol (MCP) turns this project into a plug-and-play toolbox for any MCP-capable agent: Claude Desktop, Claude Code, Cursor, VS Code Copilot Agent mode, custom cloud agents โ€” no custom glue code, no curl scripts. The agent discovers and calls the tools natively.

How it works

MCP agent (cloud or desktop)
        โ”‚  MCP protocol (stdio or streamable-HTTP)
        โ–ผ
  mcp_server.py   โ† thin wrapper: tools โ†’ HTTP calls, token auto-read
        โ”‚  REST + X-Auth-Token (localhost only)
        โ–ผ
  server.py       โ† the single source of truth:
                    auth, locks, watchdog, focus guard, all safety rules

mcp_server.py adds no new powers โ€” every safety mechanism (auth token, input/read locks, watchdog, Alt+F4 block, focus guard, failsafe) stays enforced by server.py.

Setup

pip install mcp            # optional dependency (see requirements.txt)
python server.py           # start the REST server first (it writes .token)

The MCP server auto-reads the token from .token (or the SCREEN_CONTROL_TOKEN env var) โ€” zero configuration.

Desktop agents (stdio transport)

Claude Desktop โ€” claude_desktop_config.json:

{
  "mcpServers": {
    "screen-control": {
      "command": "python",
      "args": ["C:/path/to/screen-control/mcp_server.py"]
    }
  }
}

Claude Code: claude mcp add screen-control -- python C:/path/to/screen-control/mcp_server.py

Cursor / VS Code: add the same entry to their MCP config files.

Remote / cloud agents (streamable-HTTP transport)

python mcp_server.py --http --port 8751
# MCP endpoint: http://127.0.0.1:8751/mcp

The HTTP transport is token-protected: every request must carry the X-Auth-Token header (same token as the REST server). Query-string tokens (?token=...) are rejected by design โ€” URLs leak into proxy/tunnel logs, browser history and shared links, and this token grants full desktop control. Clients that cannot send custom headers should run a local stdio mcp_server.py instead. Only GET /health is open, for liveness probes. DNS-rebinding protection is disabled on this transport deliberately โ€” tunneled requests arrive with a foreign Host header, and the rebinding threat is already covered by the token guard.

For a cloud agent, expose it through a tunnel:

cloudflared tunnel --url http://127.0.0.1:8751
# โ†’ prints a https://<random>.trycloudflare.com URL

Then configure the agent's MCP connection with <tunnel-url>/mcp plus the token from .token as a header (X-Auth-Token).

Headerless connectors (scoped keys)

For clients that cannot send custom headers (e.g. web connectors that only take an endpoint URL), create a scoped API key โ€” a persistent, optionally time-limited credential โ€” and embed it in the URL path:

# Create a 24-hour scoped key (requires the server to be running)
curl -X POST http://127.0.0.1:8745/api/keys -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action":"create","name":"spark","expires_in_hours":24,"scopes":["mcp"]}'

# Connector endpoint becomes:
#   https://<tunnel-url>/mcp/<scoped-key>

Design guarantees (SC-06):

  • The master session token is refused in URLs (403) โ€” only scoped keys may travel there

  • Keys carry scopes (rest, mcp): a key minted with {"scopes":["mcp"]} cannot call the REST API at all, and any scoped key is refused on admin endpoints (/api/keys, /api/session*) โ€” those accept the master token only

  • Scoped keys expire automatically; expired keys authenticate nothing

  • Scoped keys are revocable by name at any moment via POST /api/keys ({"action":"revoke","name":"spark"}) โ€” revocation takes effect immediately on every endpoint

  • The .apikeys file stores only SHA-256 hashes, never raw keys, and is written with 0600 permissions

โš ๏ธ A tunnel exposes PC control to the internet. Keep the token secret, prefer short-lived tunnels and scoped keys for headerless connectors, and stop the server when not in use.

One-Command Startup (launcher, tunnel opt-in)

start-server.bat automates the whole setup and prints a paste-ready scoped key for your cloud agent:

  1. Downloads cloudflared.exe from a pinned release and verifies its SHA-256 against Cloudflare's published checksum (no mutable latest URL, no unverified binary)

  2. Stops leftover instances from a previous run

  3. Starts the REST server (port 8745) and the MCP HTTP server (port 8751)

  4. Waits until both are healthy (/token and /health probes)

  5. Starts the quick tunnel only when you opt in with start-server.bat --tunnel, extracts its public URL from tunnel.log, and prints the summary:

 ============================================================
  ALL SYSTEMS RUNNING
 ============================================================
  Local REST API  : http://127.0.0.1:8745
  Local MCP       : http://127.0.0.1:8751/mcp
  Public MCP URL  : https://<random>.trycloudflare.com/mcp

  ------------------------------------------------------------
  PASTE INTO YOUR CLOUD AGENT  (MCP connector settings)
  ------------------------------------------------------------
  Endpoint : https://<random>.trycloudflare.com/mcp
  Header   : X-Auth-Token: <24-hour scoped key "launcher">
             (the master token is NOT shown; revoke anytime)
  ------------------------------------------------------------

Without --tunnel nothing is exposed to the internet โ€” the launcher is a local-only startup. The pasted credential is a 24-hour mcp-scoped key (minted locally, revocable via POST /api/keys {"action":"revoke",...}).

stop-server.bat stops all three (REST, MCP, tunnel) in one go.

Available tools (16)

Category

Tools

Perception

get_info, ocr_screen, screenshot (real image block for vision models), motion_diff

Mouse / keyboard

mouse, keyboard (with expect_hwnd), get_held, release_all

Windows

list_windows, focus_window, window_children, window_input_mode, window_post, window_capture_ocr, close_window

Game mode

game (start / move / stop / heartbeat)

Which transport for whom

Consumer

Transport

Command

Claude Desktop / Cursor / VS Code (local)

stdio

python mcp_server.py

Claude Code

stdio

claude mcp add ... (above)

Cloud / remote agents

streamable-HTTP

start-server.bat (recommended) or python mcp_server.py --http --port 8751 + cloudflared tunnel --url http://127.0.0.1:8751

Note: This project targets MCP Python SDK 2.x (MCPServer API). With SDK 1.x, replace the import with from mcp.server.fastmcp import FastMCP, Image and MCPServer with FastMCP.


Security Model

Threat: Malicious Web Pages (CSRF)

Even bound to 127.0.0.1, a malicious page in the browser can trigger non-preflighted requests (text/plain fetch, HTML form POST) to localhost. The browser blocks the response but not the request โ€” the server would still execute the command.

Mitigation: Every request requires X-Auth-Token. A foreign page cannot read this token (Same-Origin Policy), so it cannot authenticate.

Additional layers:

  • POST requests must use Content-Type: application/json (415 otherwise)

  • This blocks form-encoded and text-plain POSTs even if the token leaked

  • Host header trust (DNS rebinding): when bound to loopback, requests carrying a non-loopback Host header are refused with 421 โ€” a rebinding page that resolves its domain to 127.0.0.1 cannot read /token or call the API

  • /token and / responses carry Cache-Control: no-store so the credential is never persisted by browsers or proxies

Threat: Stuck Keys / Game Mode Lock

In game mode, ClipCursor pins the cursor to a 2ร—2 box โ€” the classic pyautogui failsafe (cursor to top-left) does not work.

Mitigations:

  1. Physical Esc / Alt+Tab โ€” real hardware input; this API cannot block it, and it always works

  2. POST /api/release_all โ€” instant release of everything

  3. Watchdog (automatic) โ€” 30 s of server-side inactivity with held input triggers automatic release

Threat: Wrong Window Typing

Mitigations:

  • expect_hwnd guard on /api/key โ€” if the foreground window doesn't match, typing is refused with 409

  • The focused path of /api/window/post verifies the focus after the focus switch and before any synthetic input (409 on mismatch) โ€” input is never replayed into whatever window happens to be foreground

  • focus_window() raises on failure instead of silently returning

Threat: Dangerous Key Combos

Mitigation: Blocked at the API level (403) on every delivery path โ€” the direct /api/key route, the background /api/window/post route (PostMessage), and the focused fallback route share one safety policy (control._assert_allowed):

  • Alt+F4 โ€” the only banned Alt combo (Alt+Tab, Alt+menu are legitimate)

  • Win key โ€” prevents Start menu, task switching

  • Ctrl+Alt+Del โ€” system security screen

  • Shift+Delete style โ€” prevents permanent deletion

Threat: Killing System Processes

Mitigations:

  • The process name is resolved from the PID directly (Win32 toolhelp snapshot), not from the visible-window inventory โ€” windowless/background system processes get the same protection as visible ones

  • Critical system processes are blacklisted (default-deny for unknown PIDs): winlogon.exe, csrss.exe, smss.exe, services.exe, lsass.exe, svchost.exe, system, registry, dwm.exe

  • Optional expect_process confirmation: a mismatch aborts the kill with 409 โ€” protects against killing a newly-reused PID

Threat: Resource Exhaustion (rogue agent / DoS)

A token-holding but misbehaving client should not be able to exhaust memory or starve the input lock.

Mitigations:

  • MAX_CONTENT_LENGTH = 1 MB โ€” oversized request bodies are rejected (413)

  • region width/height/area and scale are bounded (400 otherwise)

  • text payloads are capped at 10,000 characters per input call

  • MJPEG streams are capped at 10 concurrent clients (429 beyond that)

  • Pillow decompression-bomb limit is set for client-supplied images

Network Access

The server binds to 127.0.0.1 by default. To expose it to the network:

python server.py --host 0.0.0.0  # โš ๏ธ anyone on the network can control this machine

Game Mode Guide

Setup

# 1. Focus the game window
curl -X POST http://127.0.0.1:8745/api/window -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"hwnd":GAME_HWND,"action":"focus"}'

# 2. Start game mode
curl -X POST http://127.0.0.1:8745/api/game -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"start","sensitivity":12}'

Camera Look

# Look right
curl -X POST http://127.0.0.1:8745/api/game -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"move","dx":50,"dy":0}'

# Look down
curl -X POST http://127.0.0.1:8745/api/game -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"move","dx":0,"dy":30}'

Movement

# Walk forward (hold W)
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"down","key":"w"}'

# ... walk for a while ...

# Release W
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"up","key":"w"}'

Minecraft-Specific

# Place block (right-click)
curl -X POST http://127.0.0.1:8745/api/mouse -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action":"click","button":"right","x":960,"y":540}'

# Break block (hold left-click)
curl -X POST http://127.0.0.1:8745/api/mouse -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"down","button":"left"}'

# ... after breaking ...

curl -X POST http://127.0.0.1:8745/api/mouse -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"up","button":"left"}'

# Select hotbar slot
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"press","key":"1"}'

# Open inventory
curl -X POST http://127.0.0.1:8745/api/key -H "X-Auth-Token: $TOKEN" \
  -H "Content-Type: application/json" -d '{"action":"press","key":"e"}'

Suitability

Game Type

Suitable?

Notes

Minecraft (building)

โœ… Yes

Place blocks, walk, mine

Minecraft (PvP)

โŒ No

Too slow for fast combat

Turn-based games

โœ… Yes

Ample time for readโ†’actโ†’verify

RPG / adventure

โœ… Yes

Inventory, dialogue, exploration

Fast FPS

โŒ No

Reaction time insufficient

Puzzle games

โœ… Yes

Click-based, read-heavy


Vision Access Guide

For Image-Capable Models

If the consuming model can process images, use the vision endpoints directly:

GET /api/vision/frame?scale=0.5&gray=1&quality=70

This returns a single JPEG that the model can analyze for:

  • Game HUD elements (health, mana, inventory)

  • On-screen text (menus, chat, tooltips)

  • Visual scene understanding (blocks, entities, terrain)

For Text-Only Models

Use the diff endpoint for motion detection without vision:

POST /api/vision/diff {"grab":"gray"}   โ†’ first call: stores frame
POST /api/vision/diff                    โ†’ subsequent calls: returns diff

The response tells you where things changed (tile coordinates) and how much (percentage), which is sufficient for:

  • Detecting that an action had an effect

  • Locating moving elements on screen

  • Tracking animation state changes

Bandwidth Optimization

Approach

Payload

Use Case

scale=1.0, gray=0

~500 KB

Full detail

scale=0.5, gray=1

~50 KB

Good for most vision models

scale=0.25, gray=1

~10 KB

Maximum compression

diff (text)

~1 KB

Text-only agents

region=...

Variable

Focus on specific area


Troubleshooting

"OCR engine not installed"

pip install rapidocr-onnxruntime

Server won't start (port in use)

# Find the process using port 8745
netstat -ano | findstr ":8745"

# Kill it
taskkill /PID <pid> /F

"Focus mismatch" (409) when typing

The foreground window changed between the focus call and the type call. Solution: always pass expect_hwnd and verify focus before typing.

Window not found

The window may have been closed or may be a system window that EnumWindows doesn't expose. Try:

curl http://127.0.0.1:8745/api/windows -H "X-Auth-Token: $TOKEN"

Game mode cursor stuck

Use POST /api/release_all or press Esc / Alt+Tab physically.

High OCR latency

OCR on a full 1920ร—1080 screen can take from a few seconds up to ~30 s depending on your CPU and on-screen complexity. Use a region โ€” small crops are typically 10ร— faster:

{"region": [0, 0, 800, 100]}

Turkish characters not appearing

The system uses SendInput + KEYEVENTF_UNICODE which is layout-independent. If characters still don't appear, the target app may not support Unicode input โ€” try POST /api/window/post with action: "type" instead.

Linux: server exits immediately with "Wayland display server detected"

Expected on a Wayland session โ€” the backend fails fast with UNSUPPORTED_DISPLAY_SERVER (501) instead of half-working. Log out, choose the X11 session ("Cinnamon on Xorg") at the login screen, then start the server again. See Linux (X11).

Linux: "xdotool is not installed or not on PATH" (501)

The X11 helper tools are missing. Install them (or re-run the installer):

sudo apt install xdotool wmctrl

Project Structure

screen-control/
โ”œโ”€โ”€ server.py            # Flask HTTP server + all API endpoints
โ”œโ”€โ”€ core/                # PlatformBackend interface + standardized errors
โ”‚   โ”œโ”€โ”€ backends.py      # Abstract backend + lazy discovery
โ”‚   โ””โ”€โ”€ errors.py        # ApiError envelope + error codes
โ”œโ”€โ”€ backends/            # OS implementations behind PlatformBackend
โ”‚   โ”œโ”€โ”€ windows.py       # Reference backend (moved from control.py)
โ”‚   โ”œโ”€โ”€ linux.py         # X11 backend: xdotool/wmctrl + mss + uinput (Phase 5)
โ”‚   โ”œโ”€โ”€ imageops.py      # Shared PIL helpers (frame diff, JPEG, scaling)
โ”‚   โ”œโ”€โ”€ uinput.py        # Virtual input device for Linux game mode
โ”‚   โ”œโ”€โ”€ macos.py         # Fail-closed stub (ROADMAP Phase 7)
โ”‚   โ”œโ”€โ”€ fake.py          # In-memory backend for tests
โ”‚   โ””โ”€โ”€ forbidden.py     # Shared blocked-key policy
โ”œโ”€โ”€ control.py           # Compatibility shim re-exporting backends.windows
โ”œโ”€โ”€ tests/unit/          # Offline unit + integration tests (no real input)
โ”œโ”€โ”€ mcp_server.py        # MCP server (stdio + streamable-HTTP) โ€” thin wrapper over the API
โ”œโ”€โ”€ sdk/
โ”‚   โ””โ”€โ”€ screen_control.py  # Python SDK client (pip-installable style)
โ”œโ”€โ”€ index.html           # Bundled web UI (live view + control panels)
โ”œโ”€โ”€ docs/images/         # README assets (demo GIF captured by the API itself)
โ”œโ”€โ”€ requirements.txt     # Python dependencies
โ”œโ”€โ”€ start-server.bat     # One command: REST + MCP (+ tunnel with --tunnel) (Windows)
โ”œโ”€โ”€ stop-server.bat      # Stop all three processes
โ”œโ”€โ”€ install-linux.sh     # One-command Linux setup (apt, venv, uinput check)
โ”œโ”€โ”€ start-server.sh      # Linux launcher (.venv/bin/python server.py)
โ”œโ”€โ”€ test-security.py     # Security + game-mode test suite (34 checks)
โ”œโ”€โ”€ test-linux.py        # Live Linux X11 acceptance suite (7 items)
โ”œโ”€โ”€ test-game.py         # Live game-mechanics test (app launch โ†’ draw โ†’ safe close)
โ”œโ”€โ”€ test-endtoend.py     # End-to-end test: open Notepad โ†’ type โ†’ save โ†’ verify
โ”œโ”€โ”€ .github/workflows/   # CI: runs the security suite on every push
โ”œโ”€โ”€ AGENT_GUIDE.md       # AI agent integration guide (separate from this file)
โ”œโ”€โ”€ README.md            # This file
โ””โ”€โ”€ .token               # Auto-generated auth token (gitignored)

Testing

Prerequisites

The server must be running:

cd screen-control
python server.py

Security test suite

Tests authentication, blocked key combos, window management, safe close, critical process protection, and game mode โ€” all non-destructive.

cd screen-control
python test-security.py

Expected output:

== Token Authentication ==
โœ“ Missing token -> 401
โœ“ Wrong token -> 401
โœ“ Correct token -> 200
โœ“ Non-JSON POST -> 415

== Blocked Key Combos ==
โœ“ Alt+F4 blocked (403)
โœ“ Win key blocked (403)
โœ“ Win+D blocked (403)
โœ“ Delete blocked (403)

== Window List ==
โœ“ Windows list requires GET
โœ“ Window list is non-empty  โ€” 8 windows
โœ“ Exactly one focused window

== Safe Close Verification ==
โœ“ Wrong title aborts close

== Critical Process Protection ==
โœ“ System process (pid 4) rejected (403)
โœ“ pid 0 rejected (403)

== Game Mode ==
โœ“ Game mode started
โœ“ Relative camera look
โœ“ Game mode stopped

== Watchdog (dry run) ==
โœ“ Held state returns ok
โœ“ Watchdog count reported

========================================
RESULT: 19 passed, 0 failed

Live game-mechanics test

Launches a real application (mspaint or notepad), performs hold-to-draw game mechanics, verifies via pixel analysis, then safely closes with "Don't Save" dialog handling.

cd screen-control
python test-game.py

Note: This test launches a real application. It handles cleanup automatically (sends WM_CLOSE and clicks "Don't Save" if a dialog appears).

Live Linux acceptance test (Linux X11 only)

Seven-item live check of the Linux backend: mouse move/click, typing + hotkey, screenshot, OCR, window list/focus, game mode (uinput) and the native-game item (printed as SKIP โ€” no Linux game is installed). Needs a running server and a real X11 session; every helper window is pid-unique and only those are ever focused or clicked.

cd screen-control
./start-server.sh &              # server must be running
.venv/bin/python test-linux.py   # โ†’ "RESULT: 6 passed, 0 failed"; item 7 prints SKIP

Contributing

  1. Fork the repository

  2. Create a feature branch

  3. Make your changes

  4. Test on a Windows machine

  5. Submit a pull request

Code Style

  • Python: PEP 8, type hints, docstrings on all public functions

  • Docstrings: English, Google style

  • Error messages: English, descriptive

  • Comments: English, explain why not what


License

MIT License. See LICENSE for details.


Built with โค๏ธ for local automation and AI agent research.

Available Tools

16 tools
close_windowA

Close a window safely (WM_CLOSE after verification โ€” never blind Alt+F4). Pass expect_title/expect_process to refuse (409) if the window changed.

Inputs: hwnd (required), expect_title, expect_process. Returns: result

focus_windowB

Bring a window to the foreground (focus it).

Inputs: hwnd (required). Returns: result

gameB

Game mode for FPS-style control. action: start (clip cursor to center) | move (relative camera look by dx,dy pixels * sensitivity) | stop | heartbeat (keep-alive during long holds). Combine with keyboard() down/up for WASD and mouse(action='down'/'up') for shooting/building.

Inputs: action (required), dx, dy, sensitivity. Returns: result

get_heldA

List currently held keys/buttons and watchdog status.

Inputs: no named parameters. Returns: result

get_infoA

Server/PC status: screen size, monitors, OCR availability, failsafe and game-mode state.

Inputs: no named parameters. Returns: result

keyboardA

Control the keyboard. action: press | hotkey | type | down | up. press: key name (enter, f11, a...); hotkey: keys=["ctrl","s"]; type: Unicode-safe text. expect_hwnd refuses (409) the action if the foreground window differs โ€” use it to avoid typing into the wrong app.

Inputs: key, keys, text, action, +2 more. Returns: result

list_windowsA

List visible top-level windows: hwnd, title, process name, pid.

Inputs: no named parameters. Returns: result

motion_diffA

Text-only change detection between two snapshots: which tiles of the screen changed and their clickable centers. Use to verify an action had an effect or to spot movement without OCR/vision.

Inputs: region. Returns: result

mouseB

Control the mouse. action: move | click | scroll | drag | down | up. click uses x,y (optional = current pos); drag goes (x1,y1)->(x,y); scroll uses 'clicks' (negative = down). Physical-pixel coordinates.

Inputs: x, y, x1, y1, +4 more. Returns: result

ocr_screenA

Read the screen as text with coordinates (OCR). Best for menus, dialogs, editors, chat โ€” anything text-heavy. Returns lines plus per-item centers for clicking. 'region' is an optional "x,y,w,h" crop.

Inputs: region, scan_focus. Returns: result

release_allA

Release every held key and button (emergency reset). Safe to call anytime.

Inputs: no named parameters. Returns: result

screenshotA

Capture the screen as an image (for vision-capable models). 'region' = "x,y,w,h"; 'scale' 0-1 shrinks to save bandwidth; 'quality' 1-100.

Inputs: scale, region, monitor, quality.

window_capture_ocrA

Capture a background window WITHOUT focusing it; with ocr=1 (default) returns its text directly โ€” read other apps' content while the user works.

Inputs: hwnd (required), ocr. Returns: result

window_childrenA

List child controls of a window (class name, title, hwnd). Useful for classic Win32 apps with real child controls (e.g. an Edit box) โ€” target the child hwnd in window_post. Modern WinUI/UWP apps have no classic children; use window_input_mode to detect them.

Inputs: hwnd (required). Returns: result

window_input_modeA

Classify how a window receives input BEFORE posting to it: postmessage (classic Win32) | uia (WinUI/UWP: focus+SendInput fallback) | focused (already foreground) | invalid (dead window).

Inputs: hwnd (required). Returns: result

window_postB

Send input to a window in the background. action: type | key | hotkey | click | scroll. mode: auto (recommended โ€” routes WinUI/UWP apps through the focused SendInput path automatically) | background | focused. Note: 'uia' routing focuses the window (unavoidable for modern apps).

Inputs: hwnd (required), action (required), x, y, +4 more. Returns: result

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelogโ€ฆ

    TDQS

    A3.7/5.0

    Scored across 16 tools

    Disambiguation5/5

    Each tool targets a distinct mechanismโ€”screen capture, OCR, motion detection, global input, window-specific input, window introspection, and game mode. Potentially similar tools like ocr_screen and window_capture_ocr are cleanly separated by foreground screen versus background window. No two tools appear to do the same job.

    Naming Consistency4/5

    Most tools follow a readable snake_case convention with verb-first names like list_windows, focus_window, close_window, and release_all. A few noun-style names like mouse, keyboard, and game, plus window_post and window_capture_ocr, are minor deviations but still clear and predictable.

    Tool Count4/5

    Sixteen tools is on the higher end but each earns its place across capture, OCR, input, window management, and game mode. The count feels slightly heavy but remains well-scoped for a desktop automation server.

    Completeness4/5

    Core workflows are well covered: screen capture, OCR, change detection, global and background input, window discovery, focusing, posting, and closing. Minor gaps like querying the current cursor position or window geometry are absent but most operations have workarounds.

    Maintenance

    ActivityMaintained
    ResponsivenessOutdated data

    Related MCP Connectors

    Related MCP Servers