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MOSS-SoundEffect v2.0 — desktop app for AMD ROCm and Apple Silicon

A small, dependency-light desktop front-end for MOSS-SoundEffect-v2.0, the text-to-audio diffusion model from the OpenMOSS team. Type a description, get a sound effect. Everything runs locally — no API keys, no uploads.

The upstream project ships CUDA-oriented scripts and a Gradio demo. This repository adds what was missing for the hardware I actually use: a native Tkinter window, a working AMD ROCm path on Windows, and a working Apple Silicon (MPS) path on macOS, plus the fixes needed to get to both. See Platform support.

The MOSS-SoundEffect desktop window on macOS, model loaded on MPS


Features

  • Native window, no browser. Tkinter only — no Gradio, no local web server.

  • Model stays loaded. Weights load once in a background thread; the second generation starts instantly instead of paying the ~60 s load again.

  • Live progress and ETA. Per-step timing measured on your machine, not guessed. Generation can be cancelled between steps.

  • Trilingual UI — English, Russian, Chinese; auto-detected on first run.

  • MP3 or WAV output, named after the prompt, with peak limiting tuned per format so MP3 encoding does not clip.

  • Device switching at runtime — Auto / GPU / CPU, without restarting.

  • CLI and benchmark scripts for scripted generation and hardware testing.

  • MCP server — expose generation to Claude Desktop, Claude Code and other MCP clients as a tool. See Use as an MCP server.

Related MCP server: mcp-media-engine

Platform support

Platform

Backend

Status

Windows + AMD Radeon (ROCm)

cuda (ROCm build)

Tested — primary development target

Windows / Linux + NVIDIA

cuda

Should work; untested

macOS + Apple Silicon

mps

Tested — see MPS notes

Any

cpu

Tested (slow — see Performance)

Developed on an AMD Radeon 8060S (Strix Halo, gfx1151) under Windows 11 and verified on an Apple M4 Pro (macOS 26, bfloat16), both on Python 3.12.


Install

Requirements

  • Python 3.12 — required by the upstream package. Other versions will fail to resolve dependencies.

  • git — the model pipeline is installed straight from a GitHub commit.

  • ~13 GB free disk — 11 GB of weights plus the PyTorch/dependency stack.

  • RAM/VRAM: the 1.3B model needs roughly 8–10 GB. On Apple Silicon this comes out of unified memory, so 16 GB is comfortable and 8 GB is tight.

  • Platform toolchain:

    • macOS: Apple Silicon (M1 or newer) and macOS 14+ for stable bfloat16 on MPS. A Python with working Tcl/Tk — see the note below.

    • Windows + AMD: Adrenalin driver 26.2.2 or newer for the ROCm wheels.

The whole thing runs offline after the weights are downloaded — no API keys, no account, nothing is uploaded.

1. Clone and create a virtual environment

Python 3.12 is required by the upstream package.

git clone https://github.com/VladimirTalyzin/MOSS-SoundEffect_v2.0_MPS_ROCm.git
cd MOSS-SoundEffect_v2.0_MPS_ROCm
python -m venv venv

Activate it: venv\Scripts\activate (Windows) or source venv/bin/activate (macOS/Linux).

macOS: the desktop app uses Tkinter, which needs a Python built with a working Tcl/Tk. The python.org installer and Homebrew's python-tk@3.12 both provide it; the standalone builds used by pyenv and uv often do not (import tkinter succeeds but tk.Tk() fails with "Can't find a usable init.tcl"). The CLI (generate.py, benchmark.py) has no such requirement. With Homebrew: brew install python@3.12 python-tk@3.12.

2. Install PyTorch for your hardware

This has to come first and separately — the wheels are platform-specific.

AMD ROCm on Windows (needs Adrenalin driver 26.2.2 or newer):

pip install -f https://repo.radeon.com/rocm/windows/rocm-rel-7.2.1/ \
    "torch==2.9.1+rocm7.2.1" "torchaudio==2.9.1+rocm7.2.1"

AMD ROCm on Linux:

pip install --index-url https://download.pytorch.org/whl/rocm6.2 torch torchaudio

Apple Silicon — the default macOS wheels include MPS:

pip install torch torchaudio

NVIDIA CUDA:

pip install --index-url https://download.pytorch.org/whl/cu128 torch torchaudio

CPU only:

pip install --index-url https://download.pytorch.org/whl/cpu torch torchaudio

3. Install the rest

pip install -r requirements.txt

This pulls the moss_soundeffect_v2 package straight from the upstream repository, pinned to the commit this app was built against. The upstream checkout lands in src/ (pip's default for editable VCS installs) and is git-ignored here.

4. Download the weights (~11 GB)

python download_model.py

Files go to models/MOSS-SoundEffect-v2.0/, which is also git-ignored. The download resumes if interrupted; to speed it up, pip install hf_transfer and set HF_HUB_ENABLE_HF_TRANSFER=1 before running.

5. Verify it works

benchmark.py loads the model, runs a few steps, and checks the output for NaN/silence — the fastest way to confirm your GPU path is healthy:

python benchmark.py --steps 10 --seconds 3

You want nan/inf: False and a non-zero audio peak. On an M4 Pro this prints about 2.1 s/step on mps; anything with nan/inf: True means the dtype is wrong for your hardware (see ROCm notes / MPS notes).


macOS quick start (Apple Silicon)

The whole sequence in one place, using Homebrew's Tk-capable Python:

brew install python@3.12 python-tk@3.12
git clone https://github.com/VladimirTalyzin/MOSS-SoundEffect_v2.0_MPS_ROCm.git
cd MOSS-SoundEffect_v2.0_MPS_ROCm
/opt/homebrew/bin/python3.12 -m venv venv
source venv/bin/activate
pip install torch torchaudio          # default macOS wheels include MPS
pip install -r requirements.txt
python download_model.py              # ~11 GB, one time
python benchmark.py --steps 10        # sanity check → nan/inf: False
python app.py                         # launch the desktop app

Usage

Desktop app

Windows: double-click MOSS SoundEffect.bat. macOS: chmod +x "MOSS SoundEffect.command" once, then double-click it. Or just run it directly:

python app.py

Prompts work in English or Chinese — those are the languages the model was trained on. The UI language is separate and includes Russian.

Generated files land in outputs/, named after the prompt.

Command line

python generate.py "A dog barking loudly in a park." out.wav --seconds 5 --steps 50

Option

Default

Meaning

--seconds

5.0

Length of the clip (model maximum: 30)

--steps

50

Diffusion steps — more is slower and usually cleaner

--cfg

4.0

Prompt adherence; higher follows the text more literally

--seed

random

Fix it to reproduce a result exactly

Benchmark

Measures seconds per step and checks the output for NaN/silence, which catches the "fast but garbage" failure mode described below.

python benchmark.py --steps 30
python benchmark.py --steps 30 --device cpu       # compare against CPU
python benchmark.py --steps 30 --dtype float16    # see it break on ROCm

Environment variables

Variable

Default

Effect

MOSS_DEVICE

auto

Force cuda, mps or cpu (CLI scripts and MCP server)

MOSS_DTYPE

auto

Force a dtype, e.g. float32. Overrides the safe default

MOSS_CPU_VAE

1 on ROCm, else 0

Run the VAE decoder on CPU (see below)

TORCH_ROCM_AOTRITON_ENABLE_EXPERIMENTAL

1

Hardware SDPA on ROCm — big speedup


Use as an MCP server

mcp_server.py exposes generation over the Model Context Protocol, so any MCP client — Claude Desktop, Claude Code, Cursor, Cline — can create sound effects by calling a tool. It reuses the same pipeline, device/dtype selection and ROCm/MPS fixes as the CLI, so everything on this page (bfloat16 on GPU, CPU-VAE on ROCm, the MOSS_* environment variables) applies unchanged.

The model (~11 GB) loads lazily on the first tool call, not at server startup, and then stays resident — so the first effect is slow and the rest are fast, exactly like the desktop app.

1. Install the MCP SDK

One extra dependency, on top of the normal install:

pip install "mcp[cli]"

2. Register the server with your client

Claude Desktop / Claude Code — add this to the MCP config (claude_desktop_config.json, or claude mcp add-json), using absolute paths to the venv's Python and to mcp_server.py:

{
  "mcpServers": {
    "moss-soundeffect": {
      "command": "/absolute/path/to/MOSS-SoundEffect_v2.0_MPS_ROCm/venv/bin/python",
      "args": ["/absolute/path/to/MOSS-SoundEffect_v2.0_MPS_ROCm/mcp_server.py"],
      "env": {
        "MOSS_DEVICE": "auto"
      }
    }
  }
}

On Windows the command is ...\venv\Scripts\python.exe. The env block is optional — add MOSS_DTYPE, MOSS_CPU_VAE, etc. from the table above to override the auto-detected defaults.

With Claude Code you can register it in one line:

claude mcp add moss-soundeffect -- /absolute/path/to/venv/bin/python /absolute/path/to/mcp_server.py

3. Use it

Restart the client and ask it, in plain language, for a sound — "generate a 5-second sound of a heavy door creaking open". The client calls the tool; the finished file lands in outputs/, named after the prompt, and the tool returns its path.

The tool

Tool

generate_sound_effect

prompt

Text description of the sound (English or Chinese — the model's training languages)

seconds

Clip length, 0 < seconds <= 30 (default 5.0)

steps

Diffusion steps (default 50)

cfg

Prompt adherence (default 4.0)

seed

Fix for a reproducible result (default random)

format

"wav" or "mp3" (default "wav")

It returns the output path, the parameters used, and the generation time.

Running it directly

To try the server without a client — e.g. with the MCP Inspector — run it by hand. Default transport is stdio; set MOSS_MCP_TRANSPORT=sse for HTTP/SSE:

python mcp_server.py                 # stdio
mcp dev mcp_server.py                # stdio + web Inspector
MOSS_MCP_TRANSPORT=sse python mcp_server.py   # HTTP/SSE on :8000

Performance

Measured on AMD Radeon 8060S (Strix Halo, gfx1151), Windows 11, ROCm 7.2.1, bfloat16, VAE on CPU:

Configuration

Seconds per diffusion step

CPU (float32)

4.15

GPU, no AOTriton flag

1.24

GPU, AOTriton enabled

0.54

That is a 7.6× speedup over CPU, and 2.3× of it comes from a single environment variable.


ROCm notes

Four things had to be worked out experimentally to get this model running on gfx1151. All of them are handled automatically by the code; this section is here so the reasoning is not lost.

1. Use bfloat16, not float16. float16 overflows and produces NaN non-deterministically — output is silence or noise, with no error raised. This contradicts the common advice to prefer fp16 on Windows/gfx1151; for this model the opposite holds. bfloat16 and float32 are both stable. This is why benchmark.py prints peak/RMS/NaN stats instead of just timings: on this hardware you have to check the audio, not just that the process exited zero.

2. TORCH_ROCM_AOTRITON_ENABLE_EXPERIMENTAL=1 is worth 2.3×. Without it, scaled dot-product attention silently falls back to the slow math path (1.24 → 0.54 s/step). Both app.py and the CLI scripts set it on import; the variable is ignored on CPU and NVIDIA.

3. torch.distributed is stripped from the ROCm Windows build. descript-audiotools touches dist.ReduceOp.AVG at module level, so the import fails before any weights are loaded. rocm_compat.py installs the handful of missing names — single-process inference never needs the real thing.

4. The VAE runs faster on CPU than on GPU. MIOpen falls back to a generic solver for the DAC decoder's convolutions, making GPU decode roughly 20× slower than CPU, and leaving the weights in a dtype that can overflow. Since decode happens once per generation, rocm_compat.use_cpu_vae() keeps the DiT on the GPU and moves just the VAE to CPU/float32. Enabled by default on ROCm only; set MOSS_CPU_VAE=1 to try it elsewhere.


MPS notes

Apple's Metal backend is stricter about numeric types than CUDA, so two things had to be worked out to get this model running on Apple Silicon. Both are handled automatically by mps_compat.py; this section records why.

1. RoPE frequency buffers are complex128; MPS has no float64. The DiT registers its rotary-embedding tables (freqs_cis_*) as complex128 — a pair of float64 values. Moving the model to mps therefore fails outright with "Cannot convert a MPS Tensor to float64 dtype", before a single step runs. The attention code only ever reads freqs.real / freqs.imag (cosines and sines in [-1, 1]) and does no complex arithmetic, so the pipeline is loaded on CPU, its float64/complex128 tensors are narrowed to float32/complex64, and only then moved to the GPU.

2. The timestep embedding is computed in float64. sinusoidal_embedding_1d hard-casts to float64 on every denoising step. That is fine on CUDA but fatal on MPS, so a float32 equivalent is patched in for the MPS path only — the positions involved are small and float32 is more than precise enough. CUDA and ROCm keep the original float64 version untouched.

Unlike ROCm, the VAE decoder runs cleanly in bfloat16 on MPS (no NaN, no 20× slowdown), so MOSS_CPU_VAE stays off by default here.


Troubleshooting

_tkinter.TclError: Can't find a usable init.tcl (macOS). Your Python has tkinter but no working Tcl/Tk runtime — common with pyenv and uv standalone builds. Use the python.org installer or Homebrew's python@3.12 + python-tk@3.12 and recreate the venv with that interpreter. The CLI scripts are unaffected.

benchmark.py prints nan/inf: True or a near-zero audio peak. The dtype is wrong for your GPU. Let the default (bfloat16 on GPU) stand rather than forcing float16; if it persists, try MOSS_DTYPE=float32, and on ROCm confirm the VAE is on CPU (it is by default).

FileNotFoundError mentioning models/MOSS-SoundEffect-v2.0. The weights are not downloaded yet — run python download_model.py.

"CUDA is not available. Disabling autocast" in the console. Harmless on Apple Silicon — the upstream pipeline hard-codes a few autocast("cuda") blocks; they are no-ops on MPS and the output is correct. These are silenced on the MPS path but may surface from other tools.

First generation is slow, later ones are fast. Expected — the model loads once (~15–60 s depending on disk) and then stays resident. In the desktop app the load happens in the background at startup.

Out of memory / very slow on an 8 GB Mac. Switch the device selector to CPU (fallback), or reduce Diffusion steps and Duration.

Project layout

app.py               Tkinter GUI — model loading, generation, playback
generate.py          Single-shot CLI generation
mcp_server.py        MCP server — generation exposed as a tool for MCP clients
benchmark.py         Speed + output-sanity measurement
download_model.py    Fetches the weights from Hugging Face
i18n.py              UI strings for en / ru / zh, system language detection
naming.py            Prompt-to-filename slugs, JSON settings storage
platform_compat.py   Audio preview, file manager, HiDPI — per OS
rocm_compat.py       torch.distributed stubs, CPU-VAE fallback
mps_compat.py        float64/complex128 → MPS-safe dtypes, load helper

Runtime state that is deliberately not in the repository: models/ (weights, ~11 GB), outputs/ (generated audio), venv*/, and settings.json (remembered language, device and format).


Credits

Licensed under the Apache License 2.0 — see LICENSE. The model weights carry their own licence terms; check the upstream model card before using generated audio commercially.

A
license - permissive license
-
quality - not tested
C
maintenance

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