mcp-soundfx
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcp-soundfxgenerate a glass shattering sound effect"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcp-soundfx
Local text-to-SFX generation for AI agents. An MCP server that runs Stability AI's Stable Audio Open 1.0 on your own NVIDIA GPU, so any MCP-capable agent (Claude Code, Claude Desktop, etc.) can generate broadcast-quality 44.1 kHz stereo WAV sound effects from text prompts — fully offline after the initial model download, no API costs, no usage limits.
Built and used in production at Core Epoch to generate shipping game audio: UI clicks, inhale/exhale foley, ambient loops, and achievement stingers, all authored by an agent iterating on prompts and auditioning seeds.
What it does
Exposes one tool, generate_sound:
Parameter | Description |
| Sound description, written like a brief to a sound designer ("glass shattering on a tile floor", "retro 8-bit coin pickup") |
| Absolute path for the output |
| Qualities to steer away from ("hiss, static, distortion") |
| Up to 47 s (UI clicks: 0.5–1.5 s, impacts: 2–5 s, ambience: 10–30 s) |
| 50 = fast draft, 100 = production, 200 = max fidelity |
| Deterministic per (prompt, seed) — change to audition variations |
The tool's docstring embeds a full prompt-engineering and negative-prompt guide, so the agent reads how to write good audio prompts without any human in the loop. The model excels at SFX, foley, ambience, and musical phrases; it does not generate speech or vocals.
VRAM-friendly by design: the pipeline loads in float16 (~2.5 GB VRAM), generates, and is torn down after every call — so it coexists with games, renderers, or anything else that owns the GPU between generations.
Related MCP server: Freesound MCP Server
Setup
Requirements: Windows/Linux, Python 3.10+, NVIDIA GPU with ~3 GB free VRAM, CUDA-capable torch.
Accept the gated model license (one time): log into Hugging Face and accept the terms on the stable-audio-open-1.0 page, then create a Read token at Token Settings.
Install:
cd mcp-soundfx python -m venv .venv .venv\Scripts\activate # Windows (source .venv/bin/activate on Linux) pip install torch --index-url https://download.pytorch.org/whl/cu121 pip install -r requirements.txtRegister the server with your MCP client. For Claude Code / Claude Desktop:
{ "mcpServers": { "mcp-soundfx": { "command": "powershell.exe", "args": ["-ExecutionPolicy", "Bypass", "-File", "C:\\path\\to\\mcp-soundfx\\run.ps1"], "env": { "HF_TOKEN": "hf_your_read_token" } } } }The launch scripts use
.venvnext to the script by default; setMCP_SOUNDFX_VENVto point elsewhere.Smoke test (optional, ~30 s on first run after model download):
python test_generation.py
The first generation downloads the model weights (~2.5 GB) to your Hugging Face cache; everything after that is offline.
Why an MCP server instead of a script?
Because the interesting workflow is agentic: "give the pause menu a soft airy whoosh, try three variations, keep the least clicky one" is a conversation, not a command line. Putting the generator behind MCP means the agent owns the loop — prompt, generate, listen (via whatever playback tool it has), re-prompt — and sound design becomes something you delegate rather than operate.
License
The server code is MIT © 2026 Core Epoch LLC.
The model (Stable Audio Open 1.0) is gated and separately licensed by Stability AI under the Stability AI Community License — free for research, non-commercial, and commercial use by entities under $1M annual revenue; you accept those terms directly with Stability AI when you unlock the model, and generated outputs are yours. This project is not affiliated with or endorsed by Stability AI.
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