mcp-soundfx
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcp-soundfxgenerate a glass shattering sound effect"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcp-soundfx
Local text-to-SFX generation for AI agents. An MCP server that runs Stability AI's Stable Audio Open 1.0 on your own NVIDIA GPU, so any MCP-capable agent (Claude Code, Claude Desktop, etc.) can generate 44.1 kHz stereo WAV sound effects from text prompts. After the initial model download it runs fully offline, with no API costs or usage limits.
Core Epoch built it and uses it in production for shipping game audio: UI clicks, inhale/exhale foley, ambient loops, and achievement stingers, all authored by an agent iterating on prompts and auditioning seeds.
What it does
Exposes one tool, generate_sound:
Parameter | Description |
| Sound description, written like a brief to a sound designer ("glass shattering on a tile floor", "retro 8-bit coin pickup") |
| Absolute path for the output |
| Qualities to steer away from ("hiss, static, distortion") |
| Up to 47 s (UI clicks: 0.5–1.5 s, impacts: 2–5 s, ambience: 10–30 s) |
| 50 = fast draft, 100 = production, 200 = max fidelity |
| Deterministic per (prompt, seed) — change to audition variations |
The tool's docstring embeds a full prompt-engineering and negative-prompt guide, so the agent reads how to write good audio prompts without any human in the loop. The model excels at SFX, foley, ambience, and musical phrases; it does not generate speech or vocals.
The pipeline is VRAM-friendly by design: it loads in float16 (~2.5 GB VRAM), generates, and is torn down after every call, so it coexists with games, renderers, or anything else that owns the GPU between generations.
Related MCP server: Voice-AGI MCP Server
Setup
Requirements: Windows/Linux, Python 3.10+, NVIDIA GPU with ~3 GB free VRAM, CUDA-capable torch.
Accept the gated model license (one time): log into Hugging Face and accept the terms on the stable-audio-open-1.0 page, then create a Read token at Token Settings.
Install:
cd mcp-soundfx python -m venv .venv .venv\Scripts\activate # Windows (source .venv/bin/activate on Linux) pip install torch --index-url https://download.pytorch.org/whl/cu121 pip install -r requirements.txtRegister the server with your MCP client. For Claude Code / Claude Desktop:
{ "mcpServers": { "mcp-soundfx": { "command": "powershell.exe", "args": ["-ExecutionPolicy", "Bypass", "-File", "C:\\path\\to\\mcp-soundfx\\run.ps1"], "env": { "HF_TOKEN": "hf_your_read_token" } } } }The launch scripts use
.venvnext to the script by default; setMCP_SOUNDFX_VENVto point elsewhere.Smoke test (optional, ~30 s on first run after model download):
python test_generation.py
The first generation downloads the model weights (~2.5 GB) to your Hugging Face cache; everything after that is offline.
Why an MCP server instead of a script?
Because the interesting workflow is agentic: "give the pause menu a soft airy whoosh, try three variations, keep the least clicky one" is a conversation, not a command line. Putting the generator behind MCP means the agent owns the loop — prompt, generate, listen (via whatever playback tool it has), re-prompt — and sound design becomes something you delegate rather than operate.
License
The server code is MIT © 2026 Core Epoch LLC.
The model (Stable Audio Open 1.0) is gated and separately licensed by Stability AI under the Stability AI Community License — free for research, non-commercial, and commercial use by entities under $1M annual revenue; you accept those terms directly with Stability AI when you unlock the model, and generated outputs are yours. This project is not affiliated with or endorsed by Stability AI.
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