blender-mcp
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TDQS
Scored across 17 tools
Each tool targets a distinct function: asset downloads from different sources, info retrieval, search, status checks, code execution, and polling. There is no overlap; even similar tools like generate_hyper3d_model_via_images and generate_hyper3d_model_via_text differ in input type.
All tool names follow the snake_case verb_noun pattern consistently (e.g., download_polyhaven_asset, get_scene_info). Naming is predictable and easy to understand.
With 17 tools, the server covers a broad but focused scope for a Blender integration: asset imports, scene/object info, search, status checks, and general code execution. The count feels well-balanced for the domain.
The tool set covers asset importing and basic scene information but lacks direct tools for object manipulation, deletion, or material editing beyond textures. The presence of execute_blender_code acts as a catch-all, but for a high-level surface, significant operations are missing.