VM Unity MCP is a Unity Editor MCP bridge providing structured, queue-safe tools for scenes, assets, UI Toolkit, packages, builds, tests, and Editor diagnostics.
Unity Editor adapter for the DCC MCP ecosystem, providing tools to inspect and modify Unity projects, scenes, builds, and diagnostics through a WebSocket bridge.
Exposes Registry Browser operations (embed, de-embed, publish, create packages) as MCP tools for AI agents and IDE integrations to manage Unity packages programmatically.
Unity Editor MCP SDK that exposes Unity Editor capabilities as MCP tools, enabling AI assistants like Claude Code to drive Unity Editor workflows through prefab inspection, asset manipulation, and preview rendering.
Allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions, including asset management, scene modification, and game mechanic testing.
Provides MCP tools to manage and interact with Unity debug sessions in VS Code, including breakpoints, snapshots, evaluation, and stepping, via a named pipe to the Unity Debugger Pure extension.