Godot Documentation MCP Server
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Godot Documentation MCP ServerSearch Godot 4.7 docs for CharacterBody2D move_and_slide"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot Documentation MCP Server
Local MCP server that lets Cursor search the Godot 4.7 documentation via hybrid keyword + semantic retrieval over RST source files.
Features
Indexes
.rstfiles from a localdocs-source/checkoutHybrid search (keyword + semantic, Reciprocal Rank Fusion)
Compact results with file path, section hierarchy, and docs URLs
On-disk index cache under
.index/(fast startup; incremental reindex)MCP tools:
search_docs,list_versions,status,reindex
Related MCP server: godot-mcp-docs
Requirements
Python 3.11+
A clone of the Godot docs repository in
docs-source/
Setup
python -m venv .venv
# Windows
.venv\Scripts\activate
# macOS / Linux
source .venv/bin/activate
pip install -r requirements.txtClone the documentation source (branch 4.7):
git clone --branch 4.7 --depth 1 https://github.com/godotengine/godot-docs.git docs-sourceDo not modify files under docs-source/ during normal use.
Run the server
With the virtual environment activated:
python server.pyThe server listens at http://127.0.0.1:8901/mcp.
On startup it loads a compatible cache from .index/ when available; otherwise it rebuilds the index (first run downloads the embedding model and may take several minutes).
Add the MCP configuration in Cursor
Start the server first, then register it in Cursor.
Open Cursor Settings → MCP (or edit your user MCP config) and add:
{
"mcpServers": {
"godot-doc-mcp": {
"type": "http",
"url": "http://127.0.0.1:8901/mcp"
}
}
}After saving, ensure godot-doc-mcp shows as connected. You can verify with the status tool, then try search_docs with a query such as "CharacterBody2D move_and_slide".
Recommended Cursor rule
MCP registration alone does not make the agent prefer the docs over its training data. Add a project or user rule so Godot 4.7 answers go through this server:
# Godot 4.7 documentation
For Godot 4.7 APIs, nodes, signals, methods, and engine behavior:
- Treat the `godot-doc-mcp` MCP tools as the source of truth.
- Call `search_docs` before answering; do not rely on memorized Godot knowledge.
- Prefer returned documentation URLs and section metadata when citing sources.
- If search returns nothing useful, say so instead of inventing API details.Put this in .cursor/rules/ (project) or your user rules (all projects). Scope it to Godot work so it does not force doc search for unrelated tasks.
MCP tools
Tool | Purpose |
| Search docs ( |
| List indexed documentation versions |
| Index stats, cache source, docs version, git revision |
| Update the index ( |
Configuration
Main settings live in config.py:
Setting | Default | Notes |
|
| Local RST checkout |
|
| Version stamped on chunks |
|
| Used for result URLs |
|
| Also supports |
|
| Local sentence-transformers model |
|
| Load cache or rebuild on start |
|
| Generated cache (gitignored) |
Project layout
server.py MCP HTTP entrypoint
tools.py Thin MCP tool adapters
indexer.py RST discovery, parsing, chunking, embedding
search.py Keyword, semantic, and hybrid retrieval
persistence.py On-disk index save/load
models.py Shared data structures
config.py Paths, version, search backend
docs-source/ External Godot docs checkout
.index/ Generated index cacheSee PROJECT_PLAN.md and TODO.md for architecture details and phase status.
This server cannot be deployed
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