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Utedass

Godot Documentation MCP Server

by Utedass

Godot Documentation MCP Server

Local MCP server that lets Cursor search the Godot 4.7 documentation via hybrid keyword + semantic retrieval over RST source files.

Features

  • Indexes .rst files from a local docs-source/ checkout

  • Hybrid search (keyword + semantic, Reciprocal Rank Fusion)

  • Compact results with file path, section hierarchy, and docs URLs

  • On-disk index cache under .index/ (fast startup; incremental reindex)

  • MCP tools: search_docs, list_versions, status, reindex

Related MCP server: godot-mcp-docs

Requirements

  • Python 3.11+

  • A clone of the Godot docs repository in docs-source/

Setup

python -m venv .venv

# Windows
.venv\Scripts\activate

# macOS / Linux
source .venv/bin/activate

pip install -r requirements.txt

Clone the documentation source (branch 4.7):

git clone --branch 4.7 --depth 1 https://github.com/godotengine/godot-docs.git docs-source

Do not modify files under docs-source/ during normal use.

Run the server

With the virtual environment activated:

python server.py

The server listens at http://127.0.0.1:8901/mcp.

On startup it loads a compatible cache from .index/ when available; otherwise it rebuilds the index (first run downloads the embedding model and may take several minutes).

Add the MCP configuration in Cursor

Start the server first, then register it in Cursor.

Open Cursor Settings → MCP (or edit your user MCP config) and add:

{
  "mcpServers": {
    "godot-doc-mcp": {
      "type": "http",
      "url": "http://127.0.0.1:8901/mcp"
    }
  }
}

After saving, ensure godot-doc-mcp shows as connected. You can verify with the status tool, then try search_docs with a query such as "CharacterBody2D move_and_slide".

MCP registration alone does not make the agent prefer the docs over its training data. Add a project or user rule so Godot 4.7 answers go through this server:

# Godot 4.7 documentation

For Godot 4.7 APIs, nodes, signals, methods, and engine behavior:

- Treat the `godot-doc-mcp` MCP tools as the source of truth.
- Call `search_docs` before answering; do not rely on memorized Godot knowledge.
- Prefer returned documentation URLs and section metadata when citing sources.
- If search returns nothing useful, say so instead of inventing API details.

Put this in .cursor/rules/ (project) or your user rules (all projects). Scope it to Godot work so it does not force doc search for unrelated tasks.

MCP tools

Tool

Purpose

search_docs

Search docs (query, optional max_results, optional version)

list_versions

List indexed documentation versions

status

Index stats, cache source, docs version, git revision

reindex

Update the index (force=false incremental; force=true full rebuild)

Configuration

Main settings live in config.py:

Setting

Default

Notes

DOCS_SOURCE_DIR

docs-source/

Local RST checkout

DOCS_VERSION

4.7

Version stamped on chunks

DOCS_BASE_URL

https://docs.godotengine.org/en/4.7/

Used for result URLs

SEARCH_BACKEND

hybrid

Also supports semantic or keyword

EMBEDDING_MODEL

all-MiniLM-L6-v2

Local sentence-transformers model

REINDEX_ON_STARTUP

True

Load cache or rebuild on start

INDEX_CACHE_DIR

.index/

Generated cache (gitignored)

Project layout

server.py          MCP HTTP entrypoint
tools.py           Thin MCP tool adapters
indexer.py         RST discovery, parsing, chunking, embedding
search.py          Keyword, semantic, and hybrid retrieval
persistence.py     On-disk index save/load
models.py          Shared data structures
config.py          Paths, version, search backend
docs-source/       External Godot docs checkout
.index/            Generated index cache

See PROJECT_PLAN.md and TODO.md for architecture details and phase status.

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maintenance

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