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Glama
UberMorgott

nexusmods-mcp-server

by UberMorgott

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
NEXUS_API_KEYNoYour Nexus Mods API key. Required for v1 and v3 API tools (e.g., validate_user, get_mod, upload_file_version). Get one at https://www.nexusmods.com/users/myaccount?tab=api.
NEXUS_BROWSER_VISIBLENoSet to '1' to show the headless Chromium window used for web tier operations (debugging).0

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
validate_userA

Validate NEXUS_API_KEY and show the account (name, premium/supporter) plus remaining API rate limit.

get_gameA

Game details by domain name: id, name, mod/file/download counts, categories (id → name). Use list_games to discover domain names.

get_modB

Full mod info: name, version, author, status, downloads, endorsements, dates, summary, your endorsement status.

get_mod_filesA

List a mod's files (file_id, name, version, category, size, upload date). Optional category filter.

get_mod_fileC

Details for one mod file.

get_changelogsA

All version changelogs of a mod (version → entries). Newest versions last.

list_modsA

10 mods per list: latest_added, latest_updated or trending for a game.

get_updated_modsA

IDs of mods updated in the last day/week/month (with timestamps). Use to check tracked mods for updates.

md5_lookupA

Identify a mod file from its MD5 hash (returns mod + file). For a batch of hashes use graphql_query with fileHashes.

get_download_linkA

CDN download URLs for a file. Premium: works directly. Non-premium: pass key + expires from an nxm:// link (nxm:///mods//files/?key=...&expires=...).

download_fileA

Download a mod file to a local directory (dest_dir, else NEXUS_DOWNLOAD_DIR). Premium: direct. Non-premium: pass key + expires from an nxm:// link.

get_tracked_modsA

Mods you track (game domain + mod id). Optional game filter.

track_modB

Start or stop tracking a mod.

endorse_modA

Endorse a mod or abstain from endorsing. The current mod version is looked up automatically if not given.

get_endorsementsB

Mods you endorsed or abstained from.

search_modsA

Search mods by name (wildcard), optionally within one game, sorted. No API key needed. Returns game/modId pairs usable by every other tool.

list_gamesA

Find games and their domain names (needed by all game-scoped tools). No API key needed.

get_mod_detailsA

Mod info without an API key, including the full description (BBCode as stored), tags, uid (for v3), requirements and mods requiring it.

search_collectionsA

Search collections by name / game. Returns slugs for get_collection and get_collection_comments.

get_collectionA

Collection details by slug: author, stats, comment thread id, latest revision and (optionally) its mod list.

get_collection_commentsA

Read a collection's comments (newest first) with first replies. Pass comment_thread_id (from get_collection) or slug. Paginate with after = endCursor. Write via post_collection_comment (web tier).

get_userA

Public profile by username: member id, join date, kudos, mod/collection counts, about.

get_newsB

Latest Nexus Mods news, optionally per game/category.

graphql_queryA

Run any read-only query against https://api.nexusmods.com/v2/graphql (schema: https://graphql.nexusmods.com/). Mutations are rejected. Output is raw JSON — prefer the typed tools.

get_upload_targetsA

Resolve a mod (game + mod_id from the site URL) to its v3 mod uid and list its mod files (v3 mod_file ids) — the ids upload_file_version and add_changelog need.

get_mod_file_versionsA

Versions of one v3 mod file (id, version, category, upload date, primary).

upload_file_versionA

Upload a local archive as a NEW VERSION of an existing mod file and publish it immediately (multipart upload → finalise → wait → publish). Get mod_file_id from get_upload_targets. If publishing fails after the upload, retry with upload_id to skip re-uploading. Optionally adds a changelog (needs mod_uid).

add_changelogB

Add changelog text for a version of a mod. mod_uid from get_upload_targets.

web_statusA

Check whether the browser session is logged in to nexusmods.com (needed only for web-tier WRITE tools).

web_loginA

Get a nexusmods.com session: extracts cookies from installed browsers, else opens a visible sign-in window (session captured automatically, persists across runs). Re-run your action after signing in.

web_set_cookiesA

Manually set nexusmods.com cookies: a Cookie header string "name1=value1; name2=value2" from a logged-in browser.

get_mod_commentsA

Read a mod page's Posts tab: threaded comments (id, author, date, text, inline replies), sticky first. 10 threads per page. Works without login.

post_mod_commentA

Post a comment on a mod's Posts tab, or reply to a comment (parent_id from get_mod_comments). Needs a logged-in web session. BBCode allowed.

edit_mod_commentA

Edit your own comment on a mod's Posts tab (comment_id from get_mod_comments). Needs a logged-in web session.

post_collection_commentA

Comment on a collection (comment_thread_id from get_collection), or reply (reply_to_id). Uses the site's CreateComment mutation with the web session.

edit_collection_commentA

Edit your collection comment (UpdateComment mutation via web session).

delete_collection_commentA

Delete (discard) your collection comment (DiscardComment mutation via web session). Cannot be undone.

forum_listA

List sub-forums and topics of a forum (forum_id or URL), or the forum index when omitted. Topics: id, title, author, date, replies, views. Works without login.

forum_topicA

Read posts of a forum topic (topic id or URL), 25 per page. Works without login.

forum_replyA

Post a reply in a forum topic (id or URL). Needs a logged-in web session (forum sign-in is done automatically via SSO).

pm_listA

List your private-message conversations (forum messenger): id, title, participants, last message snippet, unread flag. Needs a logged-in web session.

pm_readA

Read the messages of a private conversation (id from pm_list), 25 per page. Needs a logged-in web session.

pm_sendA

Start a new private conversation with one or more members (forum messenger compose). Needs a logged-in web session.

pm_replyA

Reply in an existing private conversation (id from pm_list). Needs a logged-in web session.

pm_leaveA

Leave a private conversation — removes it from your inbox (the conversation is deleted once no participants remain). Uses the conversation page's 'leave' link.

get_mod_bugsA

List a mod's bug reports (Bugs tab): id, title, status, replies, version, priority, last post. 10 per page. Works without login (private reports need the author's session).

get_mod_bugA

Read one bug report and its replies (issue_id from get_mod_bugs).

post_mod_bugA

File a new bug report on a mod (Bugs tab → Report a bug). BBCode allowed. Needs a logged-in web session.

reply_mod_bugA

Reply to a bug report (issue_id from get_mod_bugs). BBCode allowed. Needs a logged-in web session.

delete_mod_bugA

Delete a bug report and all its replies from YOUR mod (mod author/moderator only). Cannot be undone.

hide_mod_commentA

Hide a comment on a mod's Posts tab — the site's 'Hide and optionally report post' action (removes it from view for everyone except staff). Available to the mod's author for any comment on their mod. Needs a logged-in web session.

get_mod_mediaA

List a mod's author images (id, url, title, primary/thumbnail) and videos as the mod editor shows them. Author/editor session required.

upload_mod_imageA

Upload an image (JPG/PNG/GIF, max 8 MB) to YOUR mod's gallery, as the mod editor does: image safety hash check, upload, media cache refresh. Needs the author's web session.

delete_mod_imageA

Delete an image from YOUR mod's gallery (image_id from get_mod_media). Cannot be undone.

add_mod_videoA

Add a YouTube video to YOUR mod's Videos tab, as the mod editor does. Needs the author's web session.

delete_mod_videoA

Delete a video from YOUR mod (video_id from add_mod_video / get_mod_media). Cannot be undone.

edit_mod_pageA

Edit YOUR mod page's name, summary, full description (BBCode) and/or version, as the mod editor's Save does. Unchanged fields (category, author, tags, translation) are resent exactly as loaded. Omit all edit fields to just view the current values. Use dry_run to preview the request.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.2/5.0

Scored across 57 tools

Disambiguation3/5

Most tools are clearly grouped by resource and action, but get_mod and get_mod_details both read as generic mod-info lookups, and get_mod_files/get_mod_file/get_mod_file_versions/get_upload_targets are easy to confuse despite different id systems. graphql_query also overlaps with every typed read tool, though the description advises preferring typed tools.

Naming Consistency4/5

The majority of tools follow a clear snake_case verb_noun pattern like get_mod, list_games, delete_collection_comment, and track_mod. There are minor deviations such as md5_lookup, forum_list, forum_topic, web_status, and pm_list/pm_read, plus get_mod_bug vs get_mod_bugs plural inconsistency, but the conventions are still mostly predictable.

Tool Count1/5

With 57 tools, this server far exceeds the 25+ threshold and presents a heavy selection burden, even though the tools cover many Nexus Mods subdomains. The surface could be better scoped by consolidating related web-session, PM, and media tools into smaller grouped tools.

Completeness4/5

The server covers a remarkably broad domain: mod browsing, search, files, downloads, tracking, endorsements, comments, bugs, collections, forums, PMs, media, uploads, and changelogs. Minor gaps exist such as collection creation/editing and bug-status updates, but agents can generally accomplish end-to-end workflows without dead ends.

Maintenance

ActivityMaintained
ResponsivenessNo issues