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Factorio LLM Use
by Tsyklop

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    TDQS

    B3/5.0

    Scored across 29 tools

    Disambiguation4/5

    Most tools target clearly distinct resources or actions (move_to, mine_entity, craft, place_entity, trains, research, plan tools, blueprint tools). There is mild overlap in the read/status cluster (observe vs inspect_entity, get_world vs get_agent_status vs get_action_status, factorio_ping), but the descriptions draw usable boundaries (area scan vs single-entity inspection, world state vs agent state vs action state).

    Naming Consistency4/5

    The dominant pattern is verb_noun (cancel_action, get_world, mine_entity, transfer_items, capture_blueprint, create_plan, apply_plan). A handful of deviations exist (factorio_ping, and bare verbs/nouns like observe, craft, research, trains), but they are short, idiomatic, and still unambiguous rather than chaotic.

    Tool Count3/5

    29 tools is heavy by the usual 3-15 guideline, though the Factorio domain genuinely spans world state, entities, crafting, trains, research, blueprints, plans, combat and a Lua escape hatch, so most tools earn their place. It sits just past the threshold where the surface starts to feel like an API dump rather than a scoped set.

    Completeness4/5

    Coverage is broad and lifecycle-aware: observation, action execution/status/cancel, placement, configuration, recipes/research, blueprint capture/import/export/inspect, site finding, and plan create/inspect/preview/apply, with execute_lua as a documented escape hatch. Gaps are minor: no explicit deconstruction/ghost-removal operation, and combat is explicitly acknowledged as a non-tactical primitive.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues