Enables LLM and agent hosts to create and manipulate structured game-art documents through typed deterministic MCP operations, render them to SVG/PNG, validate output, inspect visuals, and make targeted edits toward reproducible, game-ready assets.
Enables generating game assets from natural language prompts, including sprite sheets, animations, voiceover, sound effects, chiptune music, tilesets, backgrounds, VFX, and cohesive asset packs with shared style and audio DSP presets.
Enables AI agents to generate professional SVG artwork, icons, and vector logos from text prompts, and to vectorize raster images into clean, editable SVG files.
Provides an MCP server that lets AI models build and patch typed SVG scenes, compute exact Bézier geometry, perceptual gradients and keyframe or spring motion, then rasterize the result to PNG or animated APNG and diff renders pixel-by-pixel. Ten math-backed tools replace guessed coordinates with deterministic geometry, color and animation output.
MCP server that turns AI into an SVG artist. One rendering engine with a rich JSON schema, AI controls all design parameters. Renders animated SVGs with CSS @keyframes and SMIL animations. Supports 16+ element types, parametric curves, pattern groups, gradient/filter/clip/mask definitions, and PNG preview. No external dependencies, runs locally via npx.