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Related Servers

Alternatives to Quartermaster

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      A
      maintenance
      Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
      215
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
      36
      28
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    • A
      license
      B
      quality
      D
      maintenance
      Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
      62
      6 npm
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      A Model Context Protocol server that integrates AI assistants like Claude and Cursor directly into the Unity Editor to automate game development workflows. It provides over 40 built-in tools for scene manipulation and project management, while offering a simple C# API for creating custom extensions.
      9
      GPL 3.0

    TDQS

    A3.7/5.0

    Scored across 9 tools

    Disambiguation3/5

    Most tools map to distinct workflows, but list_asset_categories and get_vault_stats both report per-category counts, and get_stack_recommendations with list_stack_recipes can be confused as recommendation surfaces. The detailed descriptions disambiguate most cases, but some boundary overlap remains.

    Naming Consistency5/5

    All tool names follow a consistent snake_case verb_noun pattern: search_, get_, list_, audit_, import_, validate_. There are no mixed naming conventions or vague verbs, and even related stack tools use predictable get/list distinctions.

    Tool Count4/5

    Nine tools is a reasonable size for this server's scope and covers search, details, stats, project auditing, import, and stack validation. The count would be a 5 if list_asset_categories and get_vault_stats did not duplicate category-count reporting.

    Completeness3/5

    The vault search, details, stats, and stack recommendation/validation surface is strong, but there is a notable workflow gap: audit_project is engine-aware for Unity and Unreal, while import_asset_to_project only supports Unity .unitypackage files. There is also no download or asset lifecycle management operation, leaving some workflows unable to proceed.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues