Quartermaster
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TDQS
Scored across 9 tools
Most tools map to distinct workflows, but list_asset_categories and get_vault_stats both report per-category counts, and get_stack_recommendations with list_stack_recipes can be confused as recommendation surfaces. The detailed descriptions disambiguate most cases, but some boundary overlap remains.
All tool names follow a consistent snake_case verb_noun pattern: search_, get_, list_, audit_, import_, validate_. There are no mixed naming conventions or vague verbs, and even related stack tools use predictable get/list distinctions.
Nine tools is a reasonable size for this server's scope and covers search, details, stats, project auditing, import, and stack validation. The count would be a 5 if list_asset_categories and get_vault_stats did not duplicate category-count reporting.
The vault search, details, stats, and stack recommendation/validation surface is strong, but there is a notable workflow gap: audit_project is engine-aware for Unity and Unreal, while import_asset_to_project only supports Unity .unitypackage files. There is also no download or asset lifecycle management operation, leaving some workflows unable to proceed.