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  <img src="assets/logo.png" alt="Steam MCP Server" width="200">
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<h1 align="center">Steam MCP Server</h1>

<p align="center">
  <em>Live Steam API tools for AI-powered IDEs - companion server to <a href="https://github.com/TMHSDigital/Steam-Cursor-Plugin">Steam Developer Tools</a>.</em>
</p>

<p align="center">
  <a href="https://www.npmjs.com/package/@tmhs/steam-mcp"><img src="https://img.shields.io/npm/v/@tmhs/steam-mcp" alt="npm version"></a>
  <a href="LICENSE"><img src="https://img.shields.io/npm/l/@tmhs/steam-mcp" alt="license"></a>
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</p>

<p align="center">
  <a href="package.json"><img src="https://img.shields.io/node/v/@tmhs/steam-mcp" alt="node"></a>
  <a href="https://github.com/TMHSDigital/Steam-MCP#available-tools---39-total"><img src="https://img.shields.io/badge/MCP_tools-39-blue" alt="MCP tools"></a>
  <img src="https://img.shields.io/badge/Steam_Web_API-powered-1b2838" alt="Steam Web API">
</p>

---

<p align="center"><strong>39 MCP tools</strong> - 32 read - 5 write - 2 SDK guides</p>

Query Steam store data, player statistics, achievements, reviews, pricing, workshop items, leaderboards, inventory, and player profiles - all as structured MCP tools callable from Cursor's AI agent.

> **No API key required** for most features. Store lookups, player counts, global achievement stats, news, reviews, and app searches all work out of the box.

## Quick start

Requires Node.js 22 or later. No clone or build needed: add this to your MCP client's config and restart it.

```json
{
  "mcpServers": {
    "steam": {
      "command": "npx",
      "args": ["-y", "@tmhs/steam-mcp"],
      "env": { "STEAM_API_KEY": "your_key_here" }
    }
  }
}
```

Then ask: *"How many people are playing Team Fortress 2 right now?"* The agent calls `steam_getPlayerCount`, which works even without a key.

## Client setup

**Cursor:** put the Quick start JSON in `.cursor/mcp.json` (project) or `~/.cursor/mcp.json` (global). Pair it with the [Steam Developer Tools](https://github.com/TMHSDigital/Steam-Cursor-Plugin) plugin for 30 skills that use these tools.

**Claude Desktop:** put the Quick start JSON in `claude_desktop_config.json` (Settings > Developer > Edit Config).

**Claude Code:**

```bash
claude mcp add steam -e STEAM_API_KEY=your_key_here -- npx -y @tmhs/steam-mcp
```

**VS Code (Copilot agent mode):** `.vscode/mcp.json` uses a `servers` key:

```json
{
  "servers": {
    "steam": {
      "type": "stdio",
      "command": "npx",
      "args": ["-y", "@tmhs/steam-mcp"],
      "env": { "STEAM_API_KEY": "your_key_here" }
    }
  }
}
```

**Windsurf:** put the Quick start JSON in `~/.codeium/windsurf/mcp_config.json`.

**Any other MCP client:** run `npx -y @tmhs/steam-mcp` as a stdio server.

**Remote / HTTP:** for web-based agents, hosted platforms, or a team server behind an allowlisted IP, run the Streamable HTTP transport:

```bash
npx -y @tmhs/steam-mcp --transport http --port 3000      # http://127.0.0.1:3000/mcp
docker build -t steam-mcp . && docker run -p 3000:3000 -e STEAM_API_KEY=... -e STEAM_MCP_ALLOWED_HOSTS=localhost steam-mcp
```

HTTP mode is stateless and binds to `127.0.0.1` unless you pass `--host`. Requests whose `Host` header is not in `STEAM_MCP_ALLOWED_HOSTS` (default `localhost,127.0.0.1,[::1]`) are refused. The API key only ever comes from the server's environment, never from a client. Live-mutation tools stay off in HTTP mode unless you also set `STEAM_MCP_HTTP_ALLOW_WRITES=1`. `GET /healthz` returns `{"ok":true}`.

<details>
<summary><strong>Run from a local clone instead</strong></summary>

```bash
git clone https://github.com/TMHSDigital/Steam-MCP.git
cd Steam-MCP
npm install
npm run build
```

Then use `"command": "node"` and `"args": ["/absolute/path/to/Steam-MCP/dist/index.js"]` in place of the npx command.

</details>

## Steam API key

About half the tools work with no key at all. The rest need a free Steam Web API key from [steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey). Leaderboard and write tools need a **publisher** key from Steamworks, with the server's IP allowlisted.

Set the key in the `env` block of your client config, as in the Quick start. The server reads `STEAM_API_KEY` from its environment only. It does not load a `.env` file.

## Troubleshooting

| Symptom | Cause and fix |
|---------|---------------|
| `STEAM_API_KEY environment variable is not set` | The key is not in the server's `env` block. Shell exports do not reach servers that your client launches. Add it to the client config and restart the client. |
| `Steam rejected STEAM_API_KEY` | The key is wrong or revoked. Check it at steamcommunity.com/dev/apikey. |
| HTTP 401/403 on leaderboard or write tools | These need a Steamworks publisher key for an app you own, and your IP on the key's allowlist. A regular user key gets 403. |
| "profile or game details are private" | The player's Steam privacy settings hide this data. Nothing on your side can change that. |
| A write tool such as `steam_setAchievement` is missing | Live-mutation tools are off by default. Set `"STEAM_MCP_TOOLSETS": "all"` in `env`. |
| Old behavior after an update | `npx` is serving a cached copy. Use `@tmhs/steam-mcp@latest` in `args`, or run `npm cache clean --force`. |
| Server fails to start on Windows | Some clients cannot spawn `npx` directly. Use `"command": "cmd"` and `"args": ["/c", "npx", "-y", "@tmhs/steam-mcp"]`. In JSON, write Windows paths with `\\` or `/`. |
| Anything else | Set `"STEAM_MCP_DEBUG": "1"` and check the server's stderr log (see Debugging below). |
## Debugging

Set `STEAM_MCP_DEBUG=1` in the server's `env` block. The server then writes one line per Steam request to stderr (stdout is the MCP channel), and also sends it to clients that show MCP server logs:

```
[steam-mcp] v0.9.1 started: 26 tools, STEAM_API_KEY set
[steam-mcp] GET api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/ ?appid -> 200 in 381ms (attempt 1)
[steam-mcp] GET store.steampowered.com/api/appdetails ?appids -> 429 in 95ms (attempt 1)
[steam-mcp] GET store.steampowered.com/api/appdetails rate limited, retrying in 1000ms
```

Only query parameter names are logged, never values, so the API key cannot appear in a log. Logs are safe to paste into an issue.

Public GET responses are cached briefly (30 seconds for player counts, up to an hour for achievement schemas), and requests to each Steam host are rate-limited so bursts queue instead of hitting a 429. Set `STEAM_MCP_CACHE_TTL=0` to turn the cache off.

## Security model

All five write tools default to `dry_run: true` and require `confirm: true` before they POST to the Steam Partner Web API. A call with no flags returns a plan and sends nothing. A live call without `confirm: true` is refused. That confirm gate is the control.

SDK guides (`steam_createLobby`, `steam_uploadWorkshopItem`) never make a network call. Partner-admin uploads stay in a separate process gated by `STEAM_PARTNER_ADMIN=1`.

Content is labeled where it is authored by a party other than the operator AND is free text long enough to carry an instruction. The four labeled tools are `steam_getReviews`, `steam_queryWorkshop`, `steam_getWorkshopItem`, and `steam_getNewsForApp`. `steam_getPlayerSummary` (short profile strings) and `steam_getAppDetails` (publisher store copy on a reviewed listing) are deliberately unlabeled under that criterion. The `_warning` label is defense in depth, not the control. Treat the labeled content as data to summarize, not as instructions.

**Refused live call** (`steam_setAchievement` with `dry_run: false` and no `confirm`):

```json
{
  "appid": 480,
  "steamid": "76561197960435530",
  "achievement": "ACH_WIN_ONE_GAME",
  "dry_run": false
}
```

Response is an MCP error whose text starts with `[CONFIRM_REQUIRED]`. Nothing is sent.

**Confirmed live call:**

```json
{
  "appid": 480,
  "steamid": "76561197960435530",
  "achievement": "ACH_WIN_ONE_GAME",
  "dry_run": false,
  "confirm": true
}
```

That combination is the only way a write tool sends a Partner API request.

See [SECURITY.md](SECURITY.md) for supported versions and how to report a vulnerability.

## Available Tools - 39 Total

### Toolsets

Tools are grouped into toolsets so an agent only loads the ones you need. Set `STEAM_MCP_TOOLSETS` in the server's `env` to a comma-separated list, or `all`. By default every toolset except `mutations` is enabled, so **live-mutation tools are opt-in**. `STEAM_MCP_READ_ONLY=1` removes `mutations` even when it is listed.

| Toolset | Tools | Default |
|---------|-------|---------|
| `store` | getAppDetails, searchApps, getPlayerCount, getAchievementStats, getPriceOverview, getRegionalPricing, getReviews, getAppReviewSummary, getNewsForApp, getDeckCompatibility, getFeatured, compareApps | on |
| `community` | getPlayerSummary, getOwnedGames, getPlayerAchievements, resolveVanityURL, getWorkshopItem, queryWorkshop, getUserStatsForGame, getPlayerBans | on |
| `publisher` | getLeaderboardsForGame, getLeaderboardEntries, getSchemaForGame, getGlobalStatsForGame, getAppBetas, getAppBuilds, checkAppOwnership, getInventory, getSalesSummary, getChangedSalesDates | on |
| `sdk` | createLobby, uploadWorkshopItem (code guides, no network) | on |
| `assets` | validateStoreAsset, validateStoreAssetDir | on |
| `mutations` | updateWorkshopItem, setAchievement, clearAchievement, uploadLeaderboardScore, grantInventoryItem | **off** |

```json
"env": { "STEAM_API_KEY": "your_key_here", "STEAM_MCP_TOOLSETS": "store,publisher,mutations" }
```

The server also exposes an MCP resource, `steam://server-info`, listing the enabled and disabled toolsets, so an agent can explain why a tool is missing.

### Prompts

Ready-made workflows that most clients show as slash commands. Each one tells the agent which tools to chain and what to report.

| Prompt | Arguments | What you get |
|--------|-----------|--------------|
| `competitor-snapshot` | `appids` (comma-separated) | Side-by-side price, reviews, live players, genres, and recent news |
| `achievement-health` | `appid` | Achievements that look unobtainable (<0.1%), trivial (>90%), or badly described |
| `review-digest` | `appid`, optional `language` | Positive and negative review themes with counts and quotes |
| `regional-price-audit` | `appid` | Regional prices in USD, with outliers flagged |
| `workshop-health` | `appid` | Trending vs top-rated Workshop items, stale top items, common tags |
| `launch-readiness` | `dir`, optional `appid` | PASS/FAIL checklist from your local art folder plus the live store page, prices, and Deck status |

### Resources

Reference data a client can attach so the agent does not guess:

| URI | Contents |
|-----|----------|
| `steam://specs/store-assets` | Pixel sizes, formats, and alpha rules for every asset slot |
| `steam://enums/eresult` | What common EResult codes mean |
| `steam://enums/ugc-query-type` | Workshop sort names and their Steam enum values |
| `steam://enums/review-filters` | Review filter, type, and purchase-type values |
| `steam://app/{appid}/summary` | Compact store summary for any app |
| `steam://server-info` | Version and enabled toolsets |

<details>
<summary><strong>Read Tools (No Auth) - 16 tools</strong></summary>

These work without an API key:

| Tool | Description |
|------|-------------|
| `steam_getAppDetails` | Store data. Compact summary by default (price, release date, genres, platforms, metacritic); `detail: "full"` or `fields` for descriptions, requirements, screenshots, DLC |
| `steam_searchApps` | Search for games/apps by name or keyword |
| `steam_getPlayerCount` | Current concurrent player count |
| `steam_getAchievementStats` | Global achievement unlock percentages |
| `steam_getWorkshopItem` | Workshop item details (title, description, tags, subscribers). Title and description are untrusted user-authored text. |
| `steam_getReviews` | Fetch user reviews with filters for language, sentiment, purchase type. Review bodies are untrusted user-authored text. |
| `steam_getPriceOverview` | Batch price check for multiple apps in a specific region |
| `steam_getAppReviewSummary` | Review score, total counts, and positive percentage (no individual reviews) |
| `steam_getRegionalPricing` | Pricing breakdown across multiple countries/regions |
| `steam_getNewsForApp` | Recent news articles with title, URL, contents, date, and author. Article text is third-party and labeled untrusted. |
| `steam_validateStoreAsset` | Local PNG/JPEG vs Valve store, library, achievement, community, and event sizes, plus library-hero heuristics. Checks a whole achievement icon folder for missing achieved/unachieved pairs. |
| `steam_validateStoreAssetDir` | Launch-readiness audit of a local art folder: infers each slot, validates it, and lists missing required slots and screenshots |
| `steam_getDeckCompatibility` | Steam Deck category (verified, playable, unsupported) and each test result in plain language, for up to 20 apps. Unofficial store endpoint. |
| `steam_getFeatured` | Current top sellers, new releases, specials, and coming soon for a region |
| `steam_compareApps` | One compact table for 2-10 apps: price, release date, genres, metacritic, reviews, current players, languages |
| `steam_getGlobalStatsForGame` | All-player totals for aggregated stats, with optional daily history. Keyless when stat names are given. |

</details>

<details>
<summary><strong>Read Tools (API Key) - 16 tools</strong></summary>

These require `STEAM_API_KEY` to be set:

| Tool | Description |
|------|-------------|
| `steam_getPlayerSummary` | Player profile: name, avatar, online status |
| `steam_getOwnedGames` | Game library size and total playtime, plus the top 50 games by playtime (`sort`, `limit`, `appids`) |
| `steam_queryWorkshop` | Search/browse Workshop items with filters. Titles and short descriptions are untrusted user-authored text. |
| `steam_getLeaderboardEntries` | Leaderboard scores and rankings (pass numeric ID from Steamworks dashboard) |
| `steam_resolveVanityURL` | Convert vanity URL to 64-bit Steam ID |
| `steam_getSchemaForGame` | Achievement/stat schema with display names and descriptions; up to 100 achievements, icons on request (`limit`, `include_icons`, `include_stats`) |
| `steam_getPlayerAchievements` | Per-player achievement unlock status and timestamps |
| `steam_getLeaderboardsForGame` | List all leaderboards with numeric IDs, names, and sort methods. Needs a publisher key. |
| `steam_getUserStatsForGame` | A player's stat values and unlocked achievements for an app |
| `steam_getPlayerBans` | VAC, game, community, and economy bans for up to 100 players |
| `steam_getAppBetas` | Beta branches, their builds, and password protection. Needs a publisher key. |
| `steam_getAppBuilds` | Recent build history with descriptions and upload times. Needs a publisher key. |
| `steam_checkAppOwnership` | Whether a player owns your app, permanently or via Family Sharing, and since when. Needs a publisher key. |
| `steam_getInventory` | A player's Steam Inventory items for your app. Needs a publisher key with Economy permissions. |
| `steam_getSalesSummary` | Units and USD revenue for up to 31 days, grouped by country, day, app, package, or platform; JSON or CSV. Needs a Financial API Group key (`STEAM_FINANCIAL_API_KEY`). |
| `steam_getChangedSalesDates` | Dates whose sales data changed since a highwatermark, for incremental sync. Needs a Financial API Group key. |

</details>

<details>
<summary><strong>Write Tools (Publisher Key) - 5 tools, plus 2 SDK guides</strong></summary>

The five HTTP write tools are in the `mutations` toolset, which is off unless `STEAM_MCP_TOOLSETS` names it (or is `all`). They require a publisher API key with server IP allowlisted in Steamworks partner settings. They default to `dry_run: true` and require `confirm: true` to POST. SDK guides return code examples and make no HTTP calls.

| Tool | Type | Description |
|------|------|-------------|
| `steam_updateWorkshopItem` | HTTP POST | Update Workshop item metadata via IPublishedFileService. Default dry_run=true; confirm=true to send. Does not change the store page listing. |
| `steam_setAchievement` | HTTP POST | Set/unlock achievements via ISteamUserStats (dev/test). Default dry_run=true; confirm=true to send. |
| `steam_clearAchievement` | HTTP POST | Clear/re-lock achievements via ISteamUserStats (dev/test). Default dry_run=true; confirm=true to send. |
| `steam_uploadLeaderboardScore` | HTTP POST | Upload scores via ISteamLeaderboards. Default dry_run=true; confirm=true to send. |
| `steam_grantInventoryItem` | HTTP POST | Grant inventory items via IInventoryService. Default dry_run=true; confirm=true to send. |
| `steam_createLobby` | SDK guide | Returns C++/C#/GDScript code for ISteamMatchmaking lobby creation. No network call. |
| `steam_uploadWorkshopItem` | SDK guide | Returns code for ISteamUGC Workshop upload workflow. No network call. |

</details>

<details>
<summary><strong>Steam API Endpoints (30 endpoints)</strong></summary>

| Endpoint | Auth |
|----------|------|
| `store.steampowered.com/api/appdetails` | None |
| `store.steampowered.com/api/storesearch` | None |
| `ISteamUserStats/GetNumberOfCurrentPlayers/v1` | None |
| `ISteamUserStats/GetGlobalAchievementPercentagesForApp/v2` | None |
| `ISteamNews/GetNewsForApp/v2` | None |
| `ISteamRemoteStorage/GetPublishedFileDetails/v1` | None |
| `IUserReviewsService/GetAppReviews/v1` | None |
| `ISteamUserStats/GetGlobalStatsForGame/v1` | None |
| `store.steampowered.com/api/featuredcategories` | None |
| `store.steampowered.com/saleaction/ajaxgetdeckappcompatibilityreport` (unofficial) | None |
| `ISteamUser/GetPlayerSummaries/v2` | API key |
| `IPlayerService/GetOwnedGames/v1` | API key |
| `ISteamUser/ResolveVanityURL/v1` | API key |
| `IPublishedFileService/QueryFiles/v1` | API key |
| `ISteamUserStats/GetSchemaForGame/v2` | API key |
| `ISteamUserStats/GetPlayerAchievements/v1` | API key |
| `ISteamLeaderboards/GetLeaderboardEntries/v1` | Publisher key |
| `ISteamLeaderboards/GetLeaderboardsForGame/v2` | Publisher key |
| `ISteamApps/GetAppBetas/v1` | Publisher key |
| `ISteamApps/GetAppBuilds/v1` | Publisher key |
| `ISteamUser/CheckAppOwnership/v4` | Publisher key |
| `IInventoryService/GetInventory/v1` | Publisher key (Economy) |
| `ISteamUserStats/GetUserStatsForGame/v2` | API key |
| `ISteamUser/GetPlayerBans/v1` | API key |
| `IPartnerFinancialsService/GetDetailedSales/v001` | Financial API Group key |
| `IPartnerFinancialsService/GetChangedDatesForPartner/v001` | Financial API Group key |
| `IPublishedFileService/UpdateDetails/v1` (POST) | Publisher key |
| `ISteamUserStats/SetUserStatsForGame/v1` (POST) | Publisher key |
| `ISteamLeaderboards/SetLeaderboardScore/v1` (POST) | Publisher key |
| `IInventoryService/AddItem/v1` (POST) | Publisher key |

</details>

<details>
<summary><strong>Development</strong></summary>

```bash
npm run dev         # Watch mode with auto-reload
npm run build       # Compile TypeScript to dist/
npm start           # Run the compiled server
npm test            # Run all tests (vitest)
npm run test:watch  # Test watch mode
```

See [CONTRIBUTING.md](CONTRIBUTING.md) for how to add new tools and submit PRs.

Partner-admin tools (`steam_partnerLogin`, `steam_uploadStoreImage`, `steam_uploadTrailer`) are not registered by this package's default bin and are not in the npm tarball. They live in `src/partner/` for local use only (`STEAM_PARTNER_ADMIN=1` plus a cookie-jar path or Chromium profile dir outside the repo). `steam_uploadTrailer` is plan-only: live trailer upload is not implemented and returns `[NOT_IMPLEMENTED]`. There is no Publish tool.

</details>

## Related

- [Steam Developer Tools](https://github.com/TMHSDigital/Steam-Cursor-Plugin) - Cursor IDE plugin with 30 skills and 9 rules for Steam/Steamworks development

## License

CC BY-NC-ND 4.0 - see [LICENSE](LICENSE) for details.

---

<p align="center">Built by <a href="https://github.com/TMHSDigital">TMHSDigital</a></p>

TDQS

A3.6/5.0

Scored across 26 tools

Disambiguation3/5

Most tools are distinct by resource (achievements, workshop, leaderboards, store data), but there is some overlap: steam_getReviews vs steam_getAppReviewSummary vs steam_getAppDetails all return review-related data, and steam_getPriceOverview vs steam_getRegionalPricing both provide pricing. The mutation tools are clearly marked, but the read tools for reviews/pricing could be confused.

Naming Consistency4/5

The tools follow a consistent steam_verbNoun pattern (e.g., steam_getReviews, steam_createLobby, steam_uploadWorkshopItem). Minor deviations include steam_resolveVanityURL (camelCase in the noun) and steam_validateStoreAsset (verb+noun but no direct resource prefix), but overall the pattern is predictable.

Tool Count3/5

26 tools is on the high end for a single server, but Steam is a large platform with many distinct domains (store, player, achievements, workshop, leaderboards, pricing). The count is borderline heavy; some tools like steam_createLobby and steam_uploadWorkshopItem are documentation/code-sample tools rather than API operations, which inflates the count.

Completeness4/5

The server covers a broad range of Steam domains: store browsing, app details, reviews, pricing, player profiles, owned games, achievements, workshop, leaderboards, and news. Obvious gaps include no tool for searching players by name, no friend list access, and no way to update/delete workshop items beyond metadata (though that's an SDK limitation). Overall, the surface is fairly complete for common Steam API use cases.

Maintenance

ActivityMaintained
ResponsivenessLimited data