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steam_createLobby

Get code examples for creating Steam multiplayer lobbies with specified visibility and max members. Returns ready-to-use code in C++, C#, and GDScript for client-side SDK integration.

Instructions

Get code examples and documentation for creating Steam multiplayer lobbies. Lobby creation is a client-side SDK operation (ISteamMatchmaking) and cannot be done via HTTP API. This tool returns ready-to-use code for C++, C#, and GDScript.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
typeYesLobby visibility type
max_membersYesMaximum number of players in the lobby
metadataNoKey-value pairs for lobby metadata (e.g. map name, game mode)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It discloses the tool returns code and is client-side, but does not detail side effects, permissions, or rate limits. Adequate for a read-only code generation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, front-loaded with core purpose. No unnecessary words. Every sentence adds value, including the languages supported and client-side nature.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, but description explains return is code examples for three languages. Could mention output format or that no actual lobby creation occurs, but largely complete for a simple code generation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions. The tool description adds no additional meaning beyond the schema, which already defines parameters adequately. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool provides code examples and documentation for creating Steam lobbies, not actual creation. It specifies the verb 'Get' and resource 'code examples', distinguishing it from typical creation tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly mentions that lobby creation is a client-side SDK operation and cannot be done via HTTP API, guiding the agent away from expecting actual creation. It lacks explicit when-to-use vs alternatives, but the context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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