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PlayCanvas Editor MCP Server

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    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to automate the PlayCanvas Editor through a built-in MCP client, with no browser extension needed. Provides tools for entities, scripts, assets, scenes, templates, animation, builds, store imports, viewport and editor control, plus runtime launching with screenshots, logs and input to verify that projects actually run.
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    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to drive the open Editor — creating and editing projects, scenes, entities, scripts, templates, assets and builds — and to launch the running app to inspect live state, capture screenshots, read logs and simulate input. It also covers asset processing, settings, store imports and version-control operations such as branches, checkpoints and merges.
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    • A
      license
      B
      quality
      C
      maintenance
      Enables AI assistants to launch a game engine editor, run and debug projects, capture console output, and manage scenes, nodes, sprites, and UIDs.
      14
      177 npm
      MIT
    • A
      license
      Not graded
      quality
      Not graded
      maintenance
      Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
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