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Glama

update_game_profile

Update and approve Game Profile fields, then lock the approved changes into the Project Bible to keep project records consistent.

Instructions

Update and approve fields in the Game Profile and lock them into the Project Bible.

Input Schema

NameRequiredDescriptionDefault
projectNodefault
updatesYes
approve_and_lockNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

C2.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It hints at mutation and a 'lock' into the Project Bible but never explains what locking means, whether it is reversible, whether approval is required or granted implicitly, or that approve_and_lock defaults to true — a significant behavioral gap for a write tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One compact sentence with the mutation and its consequence front-loaded and no filler. It is efficient, though brevity here comes partly at the cost of the missing detail noted elsewhere.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

A mutation tool with no annotations, no output schema, and an untyped nested object parameter needs substantially more disclosure than a single sentence. Nothing describes the return value, error behavior, or the semantics of the default-on locking.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% and 'updates' is an undocumented nested object, so the description needed to compensate and does not. It vaguely says 'fields' and 'approve'/'lock' but never states the shape of the updates payload, which fields are accepted, or what the project and approve_and_lock parameters control.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource ('update and approve fields in the Game Profile') plus the downstream effect ('lock them into the Project Bible'), which clearly distinguishes it from get_game_profile and update_project_bible. The 'approve and lock' side effect is surfaced, though which fields are updatable is left open.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit when-to-use guidance, no prerequisites, and no named alternatives. An agent must infer from the sibling list that get_game_profile is the read counterpart, and nothing says when to call this versus update_project_bible.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.