import_game
Import Godot, Unity, or Unreal projects and game art folders into a Glob project, copying files and merging sections and same-named assets without changing the source. Preview import before copying.
Instructions
Import a Godot, Unity or Unreal project (or any folder of game art) into a Glob project: characters with their 3D models, animation clips, textures and variants, weapons and items with stats from the game data, kits, skies, textures and design docs, laid out as sections and asset pages. Files are copied; the game folder is not changed. Existing sections and same-named assets are merged. The user must have granted Glob access to the folder (Settings > Storage & access); set preview=true to only list what would be imported.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"game_path": "<game_path>"
},
"name": "import_game"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preview | No | ||
| project | No | default | |
| game_path | Yes |