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run_script

Execute JavaScript scripts within LibreSprite to automate pixel art creation and editing tasks through code-based commands.

Instructions

        Run a JavaScript script inside Libresprite.

        IMPORTANT: Make sure you are well versed with the documentation and examples provided in the resources `docs:reference` and `docs:examples`.

        Args:
            script: The script to execute

        Returns:
            Console output
        

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scriptYes

Implementation Reference

  • MCP tool handler for 'run_script', decorated with @self.mcp.tool(), delegates to LibrespriteProxy.
    @self.mcp.tool()
    def run_script(script: str, ctx: Context) -> str:
        """
        Run a JavaScript script inside Libresprite.
    
        IMPORTANT: Make sure you are well versed with the documentation and examples provided in the resources `docs:reference` and `docs:examples`.
    
        Args:
            script: The script to execute
    
        Returns:
            Console output
        """
        return self._libresprite_proxy.run_script(script, ctx)
  • Core logic of run_script in LibrespriteProxy: sets script on Flask endpoint, waits for output from remote JS, returns console output.
    def run_script(self, script: str, ctx: Context) -> str:
        """
        Run a script in the execution context.
    
        WARNING: This method is synchronous and blocking.
    
        Args:
            script: The script to execute
        """
        # This proxy only allows one script to be executed at a time
        if self._lock:
            ctx.error("Script execution is already in progress...")
            raise RuntimeError("Script execution is already in progress.")
    
        # Sending the script
        ctx.info("Sending script to libresprite...")
        self._lock = True
        self._script = script
        self._script_event.set()
    
        # Waiting for execution
        if not self._output_event.wait(timeout=15):
            ctx.warning("This is taking longer than usual, make sure the user has the Libresprite application with the remote script running?")
        self._output_event.wait()
        self._output_event.clear()
    
        # Return the output
        ctx.info("Script execution completed, checking the logs...")
        output = self._output
        self._output = None
        self._lock = False
        return output
  • Remote JS implementation: executes the received script using new Function, captures output via overridden console.log.
    function runScript(script) {
        if (!script) {
            return;
        }
        try {
            // Execute in global scope with our custom logger...
            new Function('console', script)(console);
        } catch (e) {
            console.log('Error in script:', e.message);
        }
    }
  • Registration of the 'run_script' tool via FastMCP decorator in _setup_tools method.
    @self.mcp.tool()
    def run_script(script: str, ctx: Context) -> str:
        """
        Run a JavaScript script inside Libresprite.
    
        IMPORTANT: Make sure you are well versed with the documentation and examples provided in the resources `docs:reference` and `docs:examples`.
    
        Args:
            script: The script to execute
    
        Returns:
            Console output
        """
        return self._libresprite_proxy.run_script(script, ctx)
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