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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
ROBLOX_STUDIO_BRIDGE_TOKENNoOptional stable token for the Roblox Studio bridge. If not set, a token is generated and printed by the MCP server.

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
studio_pingA

Check local Roblox Studio plugin status and return version, place, and connection state.

studio_get_treeC

Read a bounded Instance tree from Roblox Studio.

studio_find_instancesB

Find Instances by name, className, tag, or path prefix.

studio_get_propertiesC

Read serialized properties for a single Instance.

studio_create_instanceC

Create an allowed Instance class under a requested parent path.

studio_set_propertiesC

Set validated serialized properties on one Instance.

studio_delete_instancesC

Delete Instances. Requires confirmToken; intended for generated content.

studio_patch_instancesC

Apply a batch of create, set, ensure, and delete operations inside managed generated roots.

studio_execute_luauC

Execute Luau in Studio only when explicitly enabled by config.

studio_get_cameraA

Read the current Roblox Studio viewport camera state.

studio_set_cameraC

Move the Roblox Studio viewport camera to inspect generated content.

studio_focus_instanceC

Focus the Studio viewport camera on an Instance from a named direction.

studio_visual_probeC

Set the Studio camera and raycast a viewport grid to report visible hit parts.

map_apply_scene_specC

Dry-run or apply a SceneSpec map into Workspace/MapDrafts.

terrain_generateC

Generate terrain through Roblox Terrain API via the Studio plugin.

map_create_blockoutC

Create or dry-run a greybox blockout from a SceneSpec.

map_refine_visualsA

Refine generated map visuals without changing gameplay layout.

map_validateC

Validate generated map safety and geometry. This is not a final visual readiness check.

map_readiness_checkB

Run final visual-readiness contract checks for generated maps after map_validate.

studio_read_outputC

Return recent output lines mirrored by the Studio plugin.

studio_start_playtestB

Ask Studio plugin to start playtest, or return a manual fallback.

studio_stop_playtestB

Ask Studio plugin to stop playtest, or return a manual fallback.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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