Persona Motion Studio
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Persona Motion Studioshow my character on the desktop"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Persona Motion Studio
A local desktop home for a VRM character that an MCP-enabled AI assistant can show, animate, and react through — with a visual motion editor built in.

What it does
imports your own humanoid
.vrmcharacter into a private on-device library;keeps the character on top of your desktop while you work;
lets you pose body, hands, and individual fingers with degree controls;
creates, edits, duplicates, scrubs, previews, and saves animation keyframes;
exports portable
.vrmafiles and editable.persona-motion.jsonprojects;installs named motions into Persona so an AI assistant can discover and play them through local MCP tools; and
reacts to supported desktop voice output without recording or saving audio.
No character model is included in the repository or installer.
Related MCP server: live2d-to-agent
Install on Windows
Open the repository's Releases page.
Download
Persona-Motion-Studio-...-windows-x64-setup.exe.Run the installer and open Persona Motion Studio.
Choose a
.vrmcharacter when the welcome guide appears.
The installer contains the native audio helper. Your friends do not need Node.js, Git, Visual Studio, or this source repository.
Windows may show a SmartScreen warning for early unsigned builds. Check that
the download came from this repository's release page and compare its SHA-256
value with SHA256SUMS.txt before continuing.
Linux AppImage/DEB and macOS DMG/ZIP packages are built by the release workflow. The first beta is primarily tested on Windows.
Five-minute walkthrough
1. Import a character
Press Import your VRM and choose a humanoid .vrm file. Persona copies it
into the app's private data folder. It is not added to projects, source control,
MCP responses, or network requests.
Only use a model whose creator permits your intended use. Some VRoid Hub models allow personal avatar use but forbid redistribution or modification.
2. Make a pose
Choose a bone in the left panel. Move its X, Y, and Z controls in the right panel. The selected joint is marked on the character, and Show skeleton overlay makes the whole rig easier to understand.
Hands and individual thumb, index, middle, ring, and little-finger joints are available when the imported VRM exposes those standard humanoid bones.
3. Turn poses into movement
Select Frame 1, adjust the pose, and press Save changes to Frame 1. Duplicate the frame, give it a later time, change the pose, and save again. Press Play to preview the interpolation between frames.
The editor autosaves locally. Save project creates an editable project file you can share without sharing the character. Export VRMA creates a portable animation.
4. Install it for your assistant
Give the motion a memorable name, choose a reaction slot, and press Install for GPT. Persona stores the motion in the same private local library and previews it immediately.
5. Connect Codex or another MCP client
Leave Persona running and add its loopback-only MCP endpoint:
codex mcp add persona --url http://127.0.0.1:47831/mcpStart a new Codex task after adding the connection. Ask it to list saved Persona motions, play one, open Motion Studio, or show/hide the character.
Other desktop AI clients can use the same Streamable HTTP endpoint if they
support local MCP servers. A hosted web-only assistant generally cannot reach
127.0.0.1 on your computer.
Privacy and security
The VRM and custom motion library stay under the operating system's app-data folder.
Release builds actively remove
model.vrmand local custom-motion folders even if a developer accidentally leaves them in the source tree.MCP exposes six narrow Persona tools, not filesystem or shell access.
The local server binds only to
127.0.0.1and rejects non-loopback host headers.Voice activity is calculated from supported application output in memory. Persona does not capture a microphone, transcribe, save, or upload audio.
See Integrations for the exact tool contract.
Build from source
Requirements:
Node.js 24 or newer;
npm;
hardware-accelerated desktop graphics; and
Visual Studio Build Tools with Desktop development with C++ for Windows packaging.
npm install
npm run check
npm run demoCreate an installer for the current operating system:
npm run dist:windows
# or: npm run dist:linux / npm run dist:macBuild outputs go to release/. Character media and user-created VRMA files are
ignored by Git and excluded from the package.
Project lineage and licence
This project is based on xikhar/persona, whose excellent local desktop character and voice-reactive foundation is MIT-licensed. See Third-party notices.
Application source and code-generated starter motions are covered by MIT. Imported characters retain their creators' licences and are not covered by this repository's licence.
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